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@VetteC5RXIden is annoying AF tho with her alt fire, it recharges before your health starts regenerating so she can kill you from full hp that way
@AnakinVader34Annakin does, yes; but that’s not going to solely make up for all of the unblockables blasters have. The only other saber user who can “rightfully” bypass a block with their saber is Yodas dash but it’s damage was needed. Kylo “can” but that’s not a given that’s ONLY the final strike of Frenzy and only IF the opponent doesn’t dodge it so it’s really moot.
Saber users have some passive crowd control that’s unblockable but not heavy damage dealing. Abilities like Rey & Obis Mind Tricks or Dookus Weakness don’t deal damage, they only aid the player in attempting to do damage but that can be countered by a good player.
Annakin and Yoda are the only saber users who can bypass a block and deal actual damage whereas most blaster users can do this. Chewie is ridiculous. His bow caster shots can’t be deflected, do high damage per shot, his stun is unblockable, he has tank health, and his charge slam not only has a large AOE but it’s relatively easy to bug the hit detection with it and have it bypass block; or at the very least will wallop a saber users stam.
that’s the other aspect people don’t think about. Yes saber users eat stam like blaster users overheat but blaster users can hit a cooling flush and keep shooting while saber users HAVE to wait for stam regen. Plus since most blaster users have unblockable damage abilities even if they do overheat they have a backup whereas a saber user is cooked if their stam is drained; not only can they not block but they can’t finish strike.
- 5 years ago
@VetteC5RXI agree Chewie is ridiculous not to mention Impervious which can give him like about 1200 health when combined with bonus health. That bowcaster is annoying AF though, true. He used to be a lot worse tho, remember 3-shotting Vader w/focused rage in 2018? I do. He's nowhere near as bad as he once was.
- 5 years ago
@AnakinVader34 There are hit issues with passionate strike. These issues are similar to Phasmas staff strikes. At times they’re precise but other times they fail to register. The AOE for the recognition is too small when compared to the higher mobility of the gameplay that we see now. The servers simply struggle to resolve all of the conditions and movement and as a result both abilities are easily dodge-able. Annakins passionate strike does have a pretty big Telegraph but given that it bypasses block that’s fair.
The real elephant in the room IMO are the blaster users dodge hit detection nullification issue which makes saber strike hit detection problematic.
for similar server reasons mentioned above the fact that blaster characters won’t detect a saber hit until momentarily after a dodge use means that it’s not only possible but easy to use dodge in such a way as to keep your character from taking a majority of strikes. The hit detection doesn’t follow the characters visual render.
this is just my opinion but I think it’s valid and there are some other veterans who have game tested who can contribute here ... but .... IMO the game had too many arguments and conditions for the server to resolve with any regular accuracy and this contributes to a lot of the mechanics we see in game. Poor ability & hit detection, movement inaccuracies, input lag, etc.
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