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@TRlALON The Devs never actually fixed Chewie they just shifted his OP imbalance.
Chewie still does high damage with his shots which are unblockable regardless of whether they’re charged up or not. His stun and slam are also unblockable (partly due to detection), and he can take a high amount of damage.
Chewies imbalance is just as it was they just shifted it from being fully bowcaster oriented to being spread among all his attributes.
given his tank like ability to take damage, his crowd control, and his unblockable shots his base damage output should have been reduced to make him balanced but it wasn’t.
and all of that isn’t even counting the fact that Chewie benefits from the same hit immunity duration during dodge that most blaster users do which is broken across the class itself. It used to be that a blaster user could dodge a hit or dodge out of an abilities AOE but now if a blaster user is inside of an ability AOE but within the dodge animation the ability registers no affect. Given how quickly dodge abilities recharge that aspect is overly broken.
DICE just kept piling on the attributes for blaster users when people would complain about one thing or another but when they did these things they never took a step back and looked at the big picture. If you add something to a character in order to maintain balance yon often either need to remove OR adjust something else to compensate but they didn’t do that.
Chewie is a prime example, just because he doesn’t 3 shot Vader doesn’t mean he’s balanced. At his current damage output Chewie will drop a base Vader in 4.5 shots, now that’s assuming none of those register as head shots. From a distance and with his bow caster at 5 bolts it’s very easy to get one of those bolts to register as a head shot and if so you’re at 3.5 shots to kill. Throw in the shock stun and the overly large AOE of charge slam it means that Vader can still easily be melted by combing all of Chewies attributes. Because Chewie has so many attributes that cannot be countered he remains imbalanced.
@VetteC5RXLet's say Chewie is like Dooku... only somewhat useful in HvH but utter crap in greater modes because completely relying on your opponents being bad.
Needing to wait everytime until the bowcaster overcharge ability refreshes to make Chewie become dangerous is neither fun nor does it make him a good hero.
If I want to use a LS hero where I need to wait until that one ability refreshes everytime, I might as well just take Anakin who in turn can OHK several soldiers with the right star card at once, while Chewie's slow (default) af bowcaster doesn't get anything done in one hit.
- 5 years ago@TRlALON On point, Chewie is like Dooku, in the sense that he is made for 1v1s
- 5 years ago
@TRlALON @AnakinVader34 Chewie is strong in 1v1 or in group settings like HvV .. he’s not as good in many large gameplay settings like CS ... UNLESS .. you’re on certain maps or you’re playing with a legit, known, squad of players that will cover you while you deal out damage.
This is one of the drawbacks to the games logic and why the logic is so poor. Nothing about BF 2 is fluid gameplay balance it’s haphazard and clumsy.
you can have a character that’s vastly overpowered in one game mode but craps out in another game mode but that’s because of how vastly each game mode is structured to work against one another.
There’s no consistency to this game or the characters in it. When I game test for BF 2 I test each character in the same environment and then I rotate the environments. In testing I definitely find saber users to be better use in games like GA & CS because more of them have high mobility. Blaster users will always suffer from the high number of enforcers and full 360 enemy spawn in these modes. The Devs tried to offset these poor game mode elements by adjusting the characters attributes not realizing they were breaking the game more.
Then they went and turned up the diarrhea dial even more by adding in garbo maps like Fellucia, MC85 star cruiser, FO Destroyer, & the low res Scariff (Crait is good though).Rather than fixing the source of the issues with the game the Dev’s tried tweaking the characters instead; to try and make them fit better into the broken game. This is why people hate on blaster mains; because it didn’t take long for people to discover and exploit their OP traits and abuse them.
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