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@VetteC5RXThe problem is that in greater modes, blaster heroes usually get punished even more by this stupid anti-hero minimap mechanic.
Like every shot has to be perfect or else you'll be dead very soon because you can't block/dodge far/force jump/use tactical abilities like saber users when being cornered.
Especially aerial troopers will gladly accept the minimap's invitation to attack you. Oh, and once you're caught by a tank/starfighter in the open for a few seconds you're dead. Again, no force jumps.
In HvH however, the balance is so much in favour of the blaster heroes (if they know what they're doing) because they have no ranged opponents except the enemy blaster heroes and some few abilities of lightsaber heroes.
Also saber users (+infiltrator melee variants) are the only kind of playable class against whom it even makes sense to use rolls and where rolls are also highly efficient at the same time.
You're obviously speaking of HvV on PC, because on consoles PS4/PS5 and Xbox, DS sabers rule the world, even against a highly skilled LS shooter team. When DS Sabers meet a highly-skilled shooter team, they right away bring Boba and then tides turn over.
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