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j0nnybrav0b3n70's avatar
6 years ago

Yoda: 4th Ability, Respite

What it does: Stamina costs are reduced by X%, and health regeneration begins immediately and continuously regenerates for Yoda and all nearby allies for the duration of Respite.

  • Health regenerates at each units corresponding default hp/sec.
  • Health regeneration delay returns when you leave Respite's radius or Respite expires
  • Stamina costs return to normal when you leave Respite's radius or Respite expires

What it could look like: Almost like Dark Aura, Yoda emits a healing aura instead, visualized by swirling green sparkles ascending and fading away. It should operate similarly as well, in how enemies are staggered when they enter the Area of Effect (AOE) of Dark Aura, allies will flash/glow as they enter/exit Respite's AOE.

Image result for yoda clone wars dagoba

Ability Balancing: Respite isn't anything too crazy, since Officer's can produce a similar effect. It compliments Yoda's Presence, which can save someone immediately since it grants a large amount of health at once. Respite lacks that threshold, so enemies can still finish you off if you are already low on health, or if they steadily do damage. This will force Yoda and allies to actively make Respite effective, instead of it being an overpowered freebie. This is needed, since if used in conjunction with Presence, would make you almost invincible until the abilities cool down.

Ultimate Support is the direction Yoda should go, unless the excessive nerfs are undone. At the moment, Yoda can either be somewhat deadly with garbage heals, or have slightly-less-trash heals but can't hurt a fly.

HvV Gameplay

  • Respite would essentially cancel out Dark Aura, so the playing field is neutralized
  • Strategy: staying close to allies and defending low HP heroes
  • Strategy: use when alone and waiting for reinforcements
  • Strategy: use when wanting to make a last stand, and fight aggressively

GA/CS Gameplay

  • Since only heroes use stamina, Respite is already toned down for regular units, which is needed since he has two heals
  • Doesn't make units "invincible" if used with Presence, but you better land that perfect cooldown when you overheat your blaster if you want to take someone down
  • Stinger, Dioxis, and Acid launchers... cancel out Respite

3 Replies

  • To clarify, it would operate like Anakins Retribution. Yoda and nearby allies take/deal damage to charge it up.

  • Animation/Graphics: Yoda grunts and puts a hand on his heart (as he feels his allies pain from taking damage), then throws his hands out (similar to Presence) as he begins to levitate. Once he is off the ground, the AOE is established, and a greenish energy wave is released from Yoda's chest. This will spread to the edge of the AOE so allies can see if they are in, or need to enter, his radius. Yoda lands as the energy wave dissipates, and there is a subtle green sparkle in the AOE. Yoda can begin actions as soon as his feet touches the floor. It is a slightly longer animation compared to Presence, and rightfully so.

    Possible voicelines:

    -no harm, will you do

    -try harder, you must

    -fall, we will not

    Inspiration: Just as Jedi Masters are highly empathetic towards their padawans, Yoda would feel the damage done to allies (charging up his 4th ability, Respite).

    Related image

  • j0nnybrav0b3n70's avatar
    j0nnybrav0b3n70
    6 years ago

    After playing heroes and villains for so long and noticing the same strategies/combos over and over again, I realized how much the LS needs a counter for Bossk's Dioxis, Everything Emperor, and Dooku's Expose Weakness.

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