6 years ago
Yoda block glitch?
Product: Star Wars Battlefront II Platform:Microsoft XBOX One What is your issue related to? General Summarize your bug Yoda is unable to block explosives. What is your gamertag/PSN ID/EA Account...
I think they are trying different things out with Yoda now. They have even asked this very question in a survey they did a few weeks back.
Previously (as @WorseSaturn9 said), Yoda was able to black all explosives that fell within the range of his block (so not from the back). When blocking, you could walk over the mines of Bossk without taking damage.
I thought that was a neat feature and didn't need a change as Yoda was a good counter to the grenades of Bossks, which are pretty overpowered in my opinion as you can't easily see them. I would like Yoda to block these as well, so revert the changes. But I assume they are closely watching the data of all players to see if the Yoda balance has improved with this change or not!
The issue is that it was considered OP for Yoda to be able to say, walk through Bosks mines or approach Iden with zero consequence.
Yoda has exceptional mobility and realistically is effective without the need to be immune to explosives. His jumping height was increased and he’s always had significant dodge ability, plus there are his dash attacks.
Then there are his opponents to consider. Bosks micro grenades would be totally useless against a Yoda that could just block spam.
Both Iden and Bosk have exceptional escape tools at their disposal if used properly. Removing the explosive block results in Yoda being played different and, in truth, it’s one of the few changes that were made to the mechanics that result in better gameplay.
Yoda is still a good choice to combat either Iden or Bosk but you can’t just walk up to them for free anymore and truthfully you shouldn’t be able to; that was imbalanced.
I will admit Iden is a dangerous opponent to go against if the player is skilled or has a lot of experience with her.
To be honest she is a very good blaster character, being able to use her secondary fire every 2 or 3 seconds, which does 150 damage per hit if you hit a player quite accurately. Her ‘stun’ ability is also quite good.
But Iden should not be as powerful as Grand Master Yoda. You would think that after having say about 800 years, Yoda would have a vast knowledge of the force, allowing him to be able to block explosives. Look at that shield in front of Yoda when he blocks. Also look at his left hand when he blocks.
Iden can use secondary fire over and over again.
Dice, please look into this.
I also think Yoda should get further buffs:
More health regeneration (300hp regeneration)
I am pleased that Yoda’s attack speed has been increased but I still think it should be that little bit faster, seeing how he swings his lightsaber so fast when he fights Dooku and Sidious in Star Wars Episodes II and III respectively.
Finally, a buff to his ‘Jedi Mentor’ starcard. At epic level Yoda takes 8% less damage overall. But in reality this is very low. Say Darth Maul does his ‘Spin Attack’ ability, with this starcard on Yoda takes about 92 damage because the ‘spin attack’ does 100 damage (correct me if I’m wrong). This damage reduction is extremely low. It would be good if this starcard gave Yoda say 20% or a bit more damage reduction.
Thanks for reading this.
As far as Iden being “stronger” than Yoda I can’t say that I agee; I don’t feel that she is. Yoda’s mobility, used properly, is more than a match to contend with Idens alternate fire; he doesn’t need to block those blasts and in truth; one of the things the developers appear to be trying to get away from is simply block spamming.
Remember two things to consider here: 1.) balanced gameplay means you’re not always going to get 100% movie reflection of the characters. There are a lot of Hero & Villain character attributes that don’t line up wit the Star Wars cannon and that’s mainly because you have to balance the gameplay. 2.) you have to approach it with an experienced user perspective. Every character should be built to the degree of expert use effectiveness. Characters should never be buffed or nerfed simply to compensate for player style.
EA / Dice have been doing far too much of that. Making character changes that result in game logics that aren’t balanced from an overall gameplay perspective.
It would not be balanced gameplay to say “Yoda is a Jedi master therefore should be stronger than Iden” ... well if that were the case it would result in Yoda scoring kills on Iden all the time and with too little effort. That’s not balanced.
the concept here should be that every characters positive and negative attributes should not only complement each other but should complement every player on the field.
Making Yoda able to deflect explosives means that 3 of the villain characters are effectively useless against him, even with experienced players (Bosk, Iden, Fett).
Building a game so that certain characters are only effectively defeated by specific opponent characters doesn’t make for balanced gameplay it does the exact opposite.