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5 years ago
This is definitely a huge issue. Combat should be fluid. Animation halts making things clunky. This is very damaging to the skill required to play, and forces a complete dynamic shift that hurts the balance as well as the momentum of battles. Reaction based skill should be the rewarded approach. But now certain characters with high damaging stuns no longer have anything to worry about from weaker heroes, as combat will soon become stat based, if mechanics that complement reactiveness are eliminated from a fight's equation
Even looking past skill, this change/glitch slows the pace and ruins the fun of combat. Fun is the fundamental point of the game. And this is certainly killing the fun I personally had with saber combat
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