@Bab0osh wrote:
@RogueZeroRendar
For a PC keyboard + mouse player, turning around easily is accessible at all levels of play, from new to advanced players, but not for a console player for whom the sensitivity of the joystick is limited even to its maximum value and set by default to 20/100... Most of new players don’t even know they can counter a dodge+attack in their back.
Animations return: yes.
Change the current dodge+attack mechanics: no.
As a long time console player, this is completely untrue. With your controller sensitivity set to 100, and zoom set to an interval of 50 or greater, you can turn faster than a dasher can even possibly finish the zenith of their dash animation to get a strike. This was easy to do before this dash glitch presented itself. Now with less reflex involved, less skill is needed.
Games with no skill gap are terrible to play. In any real game, casuals must undergo a learning curve before they can become experienced top players. If you wish to provide hand holding mechanics and animation stops that attenuate the skill gap, this game will lose players who strive to be good at the game because they will discover they have absolutely nothing to work for as far as techniques to be learned.
If new players do not 'understand' that they are able to do so, then they will quickly be given a learning experience the moment they encounter a better player that uses this against them, as all new players who are interested in learning the mechanics of a game do.