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I think the problem here is in the definition of the word “skill”.
I think you mean "comfort" and not "skill".
Before, it was indeed much more comfortable to say that the only thing to do is to focus on accessing the opponent's back and hitting, repeating the operation again and again until his death.
I don’t see how such a basic mechanics makes a game favorable to skillplay.
Making the attack in the back less easy to place requires on the contrary much more skill to put an opponent KO.
Few examples:
Place the dodge + attack just after a frontal attack or just after a jump attack + attack in the back, keep 2 dodges to muddy the waters before attacking, better manage your use of abilities, try more often to counter an attack or an ability (knowing that the time window to counter is now shorter and more risky), demonstrate a more predictive mind in order to know when to make a dodge + attack that does not need to be fast, etc.
The real problem is that we’ve lost really cool animations.
@Bab0oshThe whole point of lightsaber combat is to focus on accessing your opponent’s back by dodging behind them and attacking. You aren’t supposed to mash on their block. There is even a tooltip in the load-in screens that tell you to attack your opponent from behind.
- 5 years ago
I’m sorry I think you haven’t read/didn’t understand my post. Attacking in the back has to be a goal, using several technicals the game offers, it’s not supposed to be reached each lightsaber attack and it’s not supposed to be the resume of the entire gameplay.
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