@Bab0osh I’m on Xbox and my console is hardwired to my gateway with a consistent strong connection; my ping didn’t exceed 18ms. That isn’t the issue.
Frenzy is far from OP. These “tips” people give aren’t realistic. If you play that much then you realize that in the fluidity of gameplay you encounter opponents whom you don’t know which abilities they many have in cool down. This “notion” that a squad of random players will regularly stick together isn’t what really happens ... regardless, what I’m getting at is if you approach an opponent initially and engage them you don’t know what abilities they do or don’t have in cool down.
to take your advice I would have to sacrifice opportunities to use Frenzy until I could confirm that their abilities have been used, are in cool down, and can’t be used against me. ... I’m sorry but that’s poor quality. This amounts to an ability with a great degree of inter-gameplay condition; far more than any other ability in the game.
the fact that frenzy can be evaded with absolutely zero damage dealt makes the ability FAR from OP ... very far.
I can’t speak to PS but on Xbox; the 3rd strike doesn’t bypass or break blocks and I have video of this. It was posted here and nothing was done about it. I don’t know if the issue is specific to Xbox but other players here have agreed that the 3rd strike doesn’t hit as it should.
All of that being said Frenzy is far from OP .... you have VERY limited opportunity to use it, it’s still broken (at least for Xbox), and even if it does get fixed it doesn’t deal high damage, AND will always be able to be 100% evaded.
that’s incredibly poor logic. And so is the requirement for the manual camera reorientation!
You “can” combine frenzy with freeze to try and guarantee a hit but that’s garbage also because that means you have to stack and burn two abilities together just to get a single hit! If that’s the case damage output should be increased or the cool down times reduced. Combining Freeze and frenzy is further poor because Freeze can (and usually does) have a far larger AOE than Frenzy so having to run to close distance until Frenzy is available you risk having Freeze wear off; what happens is your opponent is already in block by the time the first lap lands.
When you compare the opportunity of use and effectiveness of Frenzy to the abilities of every other character you come up short! Nobody else has abilities that require such a narrow window and extensive set of circumstances in order to use AND, for an ability with a damage output that’s in-line with a regular ol saber strike.
not OP bud, far from it. Do you know how many times I’ve saved Frenzy to use against a Luke, Annakin, or Obi who’s at a sliver of health and legit zero damage was done? ... And that’s after multiple uses as Frenzy has a short cool down. The block break issue is a big deal and it’s not working on Xbox and if that would get fixed I think it would be an improvement, however, I still maintain that because of:
the way the gameplay transpires in HvV / HS
the very limited scope of use of Frenzy
its limited damage output
for those 3 reasons the addition i recommended of opponent ability restriction is valid. The only thing that does is prevents Kylo from being injured during the ability ... and speaking of injured ... the damage reduction during frenzy is a joke.