Forum Discussion
I’m sorry, but you don’t understand me and yet you have the nerve to tell me I don't understand you. I was speaking about the dodge+attack and not the whole combat, I even explained in detail both of the 2 situations.
For the “impossible to defend oneself” thing you mentioned I don’t know what to say excepted “read again what I’ve wrote” because you didn’t understand. Don’t waste your time I’ll do it for you: I was only speaking about new players with default options.
I won’t comment all the rest because I think you’re just contemptuous and haughty.
As a developer, and ex-QA employee, I think you should change your narrow mind. This “BUG” as you say is at most a regression and not a bug.
We’ve a partial loss of a feature and you make a childish whim, the most incredible being that it is obvious that this bug is related to the enormous work provided on the hit detection.
The IT department working on this game probably have way much more priorities. That’s how it works in “real life”.
@Bab0osh wrote:
@RogueZeroRendar
I’m not missing the point, if somebody involved in a lightsaber fight thinks spamming the attack button or holding it can make the win, in the first case he’ll perform more than one attack and probably hitting the air, in the second case he’ll probably do nothing, finally he’ll just see himself being outplayed by his opponent.
You were either talking about something else, and your explanation could fit in multiple other things, or you were saying things you have no knowledge at all: I tested this, and spamming while the dodge isn't over haven't made me queue any extra attack after the first one. And holding makes it work 100% of the time as well. This was tested relentlessly, and with 100% of success rate. So you stated something false. It would be better to have admitted to have understood me wrongly instead of stating false things because you haven't properly tested them yourself.
@Bab0osh wrote:
This issue is clearly linked to the hit detection improvements in the code, because before it was impossible to hit somebody during the whole dodge+attack combo, like if it was just a dodge. Advanced players were just doing this combo again and again, never stopping. I know it because I did it a lot. It was really frustrating to know that the best way to play was this unskilled.
@Bab0osh wrote:
For the “impossible to defend oneself” thing you mentioned I don’t know what to say excepted “read again what I’ve wrote” because you didn’t understand. Don’t waste your time I’ll do it for you: I was only speaking about new players with default options.
Okay I've read again, and in no place you said it was just for new players.
And also, why it must cater to new players anyway? Aren't the new players supposed to improve in the game? Isn't a game all about improving your own experience? Which means learning the game in some way? Better to create the tooltips you complain don't exist, then to remove all sorts of difficulty levels so the playfield is even between the veterans and the new players. Oh and a working matchmaking, that truly balance teams, not just balancing lobbies for EA servers to have less strain. And just to reassure: again you're saying something not true. It was ridiculously easy to hit a dodging character, for spamming and tracking did the trick most of the time. It was a nuisance many complained, it was seen as extra long reach on melee attacks, so your evaluation of the situation is completely off from the reality of the majority of the players.
And well, bringing the Argument of Authority really doesn't add anything to the validity of the arguments exposed here. At best it just shows how lacking someone on your position is, which in turn sounds just like embarrassing yourself.
I wasn't being contemptuous our haughty, I was trying to show you what you're saying wrongly, with a bit of irony in the 'real life' comparison because your comparison really had nothing to do with what was being exposed here, yet in your own understanding you felt attacked. But then, coming here to relentlessly dismiss this report based on false assumptions, not wanting to understand what the others are saying for your vastly superior gameplay experience surely beats ours, and even derailing the topic a lot, can only be seen as being contemptuous and haughty.
If you want an explanation one last time, here we go: Holding the attack button while dodging will ensure you do a dodge attack (as long as you aren't holding any directional) as soon as possible, probably in the same timing as before, and if not, just miliseconds longer then the old one. I have the footage, I can time them if needed, but I can say from experience it feels the same, so if there's a delay indeed, it has to be a very small one, measured in a split second. So with that, the advantageous change you so preached doesn't exist, for the timing is the same or really close to it.
What you have seen in your experience is people failing the timings because they aren't used to them yet. Also, dodge attacks can still be performed with a delay, and that was true in the past too. There's a good window of time after a dodge that allows the following attack to be a dodge attack instead of a normal attack. As people have been failing the timing to do it ASAP, that doesn't mean they are failing the larger timing to actually perform the Dodge Attack itself, which might seem like a confirmation of your theory, when in reality it isn't.
- 6 years ago
@RogueZeroRendar After TROS update I had done some game testing myself because something about the mechanics didn’t feel right ....
through my testing I believed that a tiered handicap had been added to the game with TROS update which provided a buff for new, lower level class and characters, in a progressively declining tiered format.
Myself and others on these forums observed MUCH of the same thing where gameplay attributes appeared to be different for players using characters of a lower progression level (NOT gameplay level {max 50)}
The rationale being that with TROS update new players may join the game and if you search these forums under Game Information you’ll find lots of threads started by new gamers about getting steamrolled by experienced players.
it “seemed” to myself and to MANY others who commented that this was done to draw new players to the title. I still believe this to somewhat be in effect yet I cannot prove it other than the observations I’ve recorded in both controlled and open testing.
If you’re asking about why the game may be “revised” toward new players; consider that for a moment.
- 6 years ago
@RogueZeroRendar well I'm glad someone like u is making sense in this thread and I can see everyone agrees with u except only 1 person. Keep up the good work buddy