7 years ago
Your thoughts on Geonosis
So, if you already had time and chance, what are your experiences regarding Geonosis? What I noticed immediately is that it is extremely challenging as the Republic. I've played 3 times on Republic ...
@felker_s I've played around 10 games. All the games I have played as the Republic we have won, so I guess it really depends on your team. One thing I have discovered left me very disappointed. Having taken out a squad of around 10 protecting an AT-TE with Darth Maul I had the time near it to notice that the driver is unprotected from the rear. Naturally I thought wow ok jump up on this thing and chop him up. Surely I thought they haven't made the same * up on these as with some other vehicles. Well they have. You can't jump on them because as soon as it takes a step you instantly die, you can't chop the exposed driver either. I really think that's 💩. I earned that AT-TE kill with Darth Maul I feel robbed, at least let me kill the driver and force them to get another into the vehicle but noooo. EA fix your game.
Generally speaking about Geonosis it's nice to have something new on the game and to have the massive open map. I'm sure they said this map would be a large scale non linear game, imo this still seems pretty linear.
True, some maps might feel unbalanced with the wrong team. Then again, this confirmed that team balancing is still pretty questionable.
Eh, I don't know about the "massive open map" part. That's what I like the least about this one, it's just a huge wasteland, during all phases. I didn't have time to look through 100% of it, so there might be some, but at least give us some caves, like on Hoth... Most of the other maps get this right, having both open spaces and close quarter combat, with the emphasis being on one or the other in each phase, while still having overlaps of both (e.g. Crait's wasteland with the tunnel system underneath).
The non-linear one is not the Galactic Assault version of Geonosis. They said that about the mysterious new mode that keeps being pushed back, currently set for February.
Too linear. No freedom. Expected more cooperation with multitrooper ATTE gameplay. Confusing NPC surroundings, which are shooting on you, sometimes can be killed, sometimes it is just background...