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Its been working OK for me. Im now Hero-2. Your progression is highly dependemt on your win/loss ratio. I know its tough but i think thats the point. To be challenging. I would rather it be difficult and worth something, rather than everyok ebeing a galactic ace right away.
I concur. There is basically no point in trying to rank up right now. If you get 3-4% for a win and 10% for a loss, even with an 80% winrate you're getting a netchange of +2% over 5 games. That's god awful and basically means you will never graduate beyond what you placed into by the end of the season.
I don't know how a game can launch with so many bugs and this many design issues. First most of us couldn't even gain rank, and now that we can it's virtually impossible to actually climb. My friends and I have about a 70% winrate with 1.6 KDAs and we're all stuck in hotshot.
This wouldn't be as much of an issue if they had an unranked fleet battles mode, but given that this is the only option for this mode it's incredibly demoralizing to be hit in the face with a whopping 3% at the end of a game where you were giving it your all, only to have all of your hard work invalidated if you lose a match ever.
- 5 years ago
Been tracking my rank points over the last 24 games (see image).
I'm currently a Hero 1 and will need to play 363 more matches to make it to Valiant at this rate.
This is with a win ratio of 73.8% over the period with average gains (n = 19) of 9.61 points and average losses (n = 5) of 22.2 points...- 5 years ago
@Flatulent_RancorSeriosly, guys. How do you get an average of 9% on wins? Mine is 3-4% on wins, and 24% per loss. And I cannot reset the rank 'cause I already had to do it to fix the infamous rank bug. Just for info, I use to finish 1st on every match.
- 5 years ago@vicvader77 Those are points changes not percentages. The percentage reported appears to be inconsistent (i.e. they don't actually reflect the rank change) so I have been recording my rank.
I have been playing with a friend and we always same increase or decrease in rank points from the matches. It appears that the points for a win or loss is shared equally among all players of a team.
How these points are calculated is still a mystery. How quickly you win does not appear to affect it (had one win where the other team didn't get to attack and we still only got about 4 points).
I suspect the rank change is some function of the "skill/rating of team A" vs the "skill/rating of team B". i.e. if you beat a good team you will get lots of points, but fewer if you beat a weaker team. Similarly losing against a weak team is worse that losing against a good team.
It could however be some function of team score (i.e. sum of individual scores) but sadly the EOR scoreboards don't persist long enough for me to track this i.e. if a player leaves at the end of a match they vanish from the score board. I suspect this is not the case however as very one-sided games do not appear to consistently score higher than balanced games.
With so many unranked players it is hard to get a match against a strong team unless they are a full premade in which case even one noob on our team will mean we're doomed!
- 5 years ago
is this a subject of balance that gonna come in the patch of november 25th?
- 5 years ago
You guys are getting more than 1% per win?
I get 1% per win, 10% per lose, 0.75 win ratio, my guess is that ranks are distributed like this at the moment:
- Maverick: 45%
- Hotshot: 45%
- Hero: 10%
- Valiant: < 0.5%
- Legend: < 0.1%
- Galactic Ace: Not even one person here
There's something very wrong with the ranking system if with a greatly positive win ration (great win ratio in ranked is considered 0.55+ in competitive games) and there's no climb on the ladder outside of a few squad of elites together never losing a single game or people boosting with new accounts and with such a poor rank distribution. Now to know what is going wrong is a different kettle of fish that we cannot guess with out having more datas or inside peeks of how things works. One thing is sure, ranked needs a fix yet again.
- 5 years ago
Here is some longer term data on the points gained and lost over 170+ games...
Gains: min = 0, average = 8.11, max = 26
Losses (including 2 forfeit games) min = -6, average = -20.86, max = -50
The losses are on average 2.57 times greater than the wins and you would need to maintain a win ratio of 0.61 to rank up. My win ratio of 0.87 gives me a net average gain of 5 points per game. The Hero Tier is 1000 points so it would be expected to take 200 games to reach Valiant.This system is also driving poor player behaviour too because the time penalty for quitting from the menu and being in the "low priority queue" is far lower than the points penalty for losing a game.
Ranking up in this game is not fun, it is just tedious and evidently needs reworking.
See graph attached.
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