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I concur. There is basically no point in trying to rank up right now. If you get 3-4% for a win and 10% for a loss, even with an 80% winrate you're getting a netchange of +2% over 5 games. That's god awful and basically means you will never graduate beyond what you placed into by the end of the season.
I don't know how a game can launch with so many bugs and this many design issues. First most of us couldn't even gain rank, and now that we can it's virtually impossible to actually climb. My friends and I have about a 70% winrate with 1.6 KDAs and we're all stuck in hotshot.
This wouldn't be as much of an issue if they had an unranked fleet battles mode, but given that this is the only option for this mode it's incredibly demoralizing to be hit in the face with a whopping 3% at the end of a game where you were giving it your all, only to have all of your hard work invalidated if you lose a match ever.
Been tracking my rank points over the last 24 games (see image).
I'm currently a Hero 1 and will need to play 363 more matches to make it to Valiant at this rate.
This is with a win ratio of 73.8% over the period with average gains (n = 19) of 9.61 points and average losses (n = 5) of 22.2 points...
- 5 years ago
@Flatulent_RancorSeriosly, guys. How do you get an average of 9% on wins? Mine is 3-4% on wins, and 24% per loss. And I cannot reset the rank 'cause I already had to do it to fix the infamous rank bug. Just for info, I use to finish 1st on every match.
- 5 years ago@vicvader77 Those are points changes not percentages. The percentage reported appears to be inconsistent (i.e. they don't actually reflect the rank change) so I have been recording my rank.
I have been playing with a friend and we always same increase or decrease in rank points from the matches. It appears that the points for a win or loss is shared equally among all players of a team.
How these points are calculated is still a mystery. How quickly you win does not appear to affect it (had one win where the other team didn't get to attack and we still only got about 4 points).
I suspect the rank change is some function of the "skill/rating of team A" vs the "skill/rating of team B". i.e. if you beat a good team you will get lots of points, but fewer if you beat a weaker team. Similarly losing against a weak team is worse that losing against a good team.
It could however be some function of team score (i.e. sum of individual scores) but sadly the EOR scoreboards don't persist long enough for me to track this i.e. if a player leaves at the end of a match they vanish from the score board. I suspect this is not the case however as very one-sided games do not appear to consistently score higher than balanced games.
With so many unranked players it is hard to get a match against a strong team unless they are a full premade in which case even one noob on our team will mean we're doomed!- 5 years ago
@Flatulent_RancorThat explains a lot. Thank you, mate!
It would be helpful from Motive to explain how these points are calculated. Nevertheless, I highly doubt that since that seems to be "top secret" from the developers perspective, generally speaking. Same thing happend with SstarCraft 2, or Rainbow6 Siege: neither company wanted to explain how they calculated the ranking points.EDIT: After some calculations, the percentage DOES reflect accurately the rank increase according the points given to reach the next rank.
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