Forum Discussion
Here is some longer term data on the points gained and lost over 170+ games...
Gains: min = 0, average = 8.11, max = 26
Losses (including 2 forfeit games) min = -6, average = -20.86, max = -50
The losses are on average 2.57 times greater than the wins and you would need to maintain a win ratio of 0.61 to rank up. My win ratio of 0.87 gives me a net average gain of 5 points per game. The Hero Tier is 1000 points so it would be expected to take 200 games to reach Valiant.
This system is also driving poor player behaviour too because the time penalty for quitting from the menu and being in the "low priority queue" is far lower than the points penalty for losing a game.
Ranking up in this game is not fun, it is just tedious and evidently needs reworking.
See graph attached.
I agree, this system is broken. I'm at Hot Shot and I have a high win rate, however I lose one game (that is close) and I take a massive loss in points. So much so now that I'm lower then what I was initial ranked at despite winning 95%+ of my games.