Forum Discussion
We did it! This issue is now listed in the 'Top Forum Reports - Under Investigation' section. Thanks @Straatford87!
https://answers.ea.com/t5/Technical-Issues/SW-Squadrons-Known-Issues-amp-Announcements/m-p/9526030#M1747
Hopefully soon we can enjoy the stars in Star Wars. 🙂
"Some" players? There are VR players who see sharp stars? Anyway good to see it's being addressed.
- 6 years ago
Hope it'll be fixed, but I'm still enjoying "Blob Wars: Squadrons" in the meantime.
- 6 years ago
I think it’s probably a case of people in such low resolution headsets that the stars look normal. The higher the resolution headset, the worse the stars likely are. On my Pimax 8KX it looks absolutely horrendous. It’s extremely distracting when everything else looks stunning.
The cockpit, ships, and everything else looks incredible, but the background on a high resolution headset makes it feel as if I have a low resolution space poster taped to the cockpit windows. It lacks depth of an endless universe and really breaks immersion in VR.
- Severon6 years agoSeasoned Novice
Also, my understanding is that the resolution is set to 0.8 pixel density and the file won't allow it to stay changed if you update it.
I have a Rift S, my buddy on an original Rift says it looks blurry to him.
My issue isn't just the skybox, it's the entire resolution of the game.
- 6 years ago
@buddhabear66 Nobody in VR is seeing anything other than the low quality skybox texture they deployed for consoles, the EA staff member just framed the issue incorrectly on the forum, because they probably don't realise it's the actual texture file in the game and not a compatibility bug.
- 6 years ago
Brother,
just ignore this troll. He's clearly baiting. Just act as if his post wasn't there, the Devs won't be influenced by this wizard.