Forum Discussion
Before i felt like i was fighting invisible air gusts or water currents pushing me in the direction i was pushing the flight stick 3 seconds prior. Like trying to swim in molasses.
The patch was night and day for me, and now instead of just tolerating the game, i absolutely love it!
T.Flight HOTAS X on PC
OK I'm a little confused here, and you folks on this thread seem to know what you're talking about, so question: Is the feeling in the following comment really caused by "sensitivity," or is it actually caused by the game's physics?
"Before i felt like i was fighting invisible air gusts or water currents pushing me in the direction i was pushing the flight stick 3 seconds prior. Like trying to swim in molasses."
I have that feeling about this game in general, and I have tried various sensitivity settings on my joystick. It can be confirmed by simply doing target practice on space-junk and seeing what happens when you do a hard turn and then put your stick (or mouse, or gamepad) back to neutral: your ship drifts for like a second, totally off where you were aiming.
To zero in on a (stationary) target, you have to do one of three things:
1) Turn *slowly* (i.e. not hard, not using your full turning capabilities, not pushing your stick to the edge)
2) "Counter-steer" *perfectly* - that is, push your stick the opposite way you were pushing it as you get close to your target, to force your ship to stop rotating more quickly.
3) Over-steer, then over-correct, then correct again, all the while getting shot up by multiple bogeys. This one is by far the most common 😉
So could it be that turning your sensitivity down just makes you more likely to do #1 above? (Not turn as hard, therefore not having to work hard to stop the rotation.)
Because I don't think there is any setting in this game that can get rid of the "rotational inertia" problem. It is just part of the game. It's like they made it intentionally hard to *quickly* come out of a hard turn and shoot someone. It almost seems like they wanted to nerf skilled pilots from earlier Xwing games. Almost. hehe.
It would be great if they could reduce that "rotational inertia" to about 1/3 or 1/4 of its present factor. It just ruins a lot of the fun for people who are used to being able to aim precisely and shoot at will.
I have even thought of starting a petition or something for this particular change. Every other new thing in this game I am fine with, more or less. But it is just so hard to come out of a hard turn and hit a target!
- Billkwando5 years agoRising Vanguard
@JesuJuvaOU wrote:OK I'm a little confused here, and you folks on this thread seem to know what you're talking about, so question: Is the feeling in the following comment really caused by "sensitivity," or is it actually caused by the game's physics?
"Before i felt like i was fighting invisible air gusts or water currents pushing me in the direction i was pushing the flight stick 3 seconds prior. Like trying to swim in molasses."I have that feeling about this game in general, and I have tried various sensitivity settings on my joystick. It can be confirmed by simply doing target practice on space-junk and seeing what happens when you do a hard turn and then put your stick (or mouse, or gamepad) back to neutral: your ship drifts for like a second, totally off where you were aiming.
To zero in on a (stationary) target, you have to do one of three things:
1) Turn *slowly* (i.e. not hard, not using your full turning capabilities, not pushing your stick to the edge)
2) "Counter-steer" *perfectly* - that is, push your stick the opposite way you were pushing it as you get close to your target, to force your ship to stop rotating more quickly.3) Over-steer, then over-correct, then correct again, all the while getting shot up by multiple bogeys. This one is by far the most common 😉
So could it be that turning your sensitivity down just makes you more likely to do #1 above? (Not turn as hard, therefore not having to work hard to stop the rotation.)
Because I don't think there is any setting in this game that can get rid of the "rotational inertia" problem. It is just part of the game. It's like they made it intentionally hard to *quickly* come out of a hard turn and shoot someone. It almost seems like they wanted to nerf skilled pilots from earlier Xwing games. Almost. hehe.
It would be great if they could reduce that "rotational inertia" to about 1/3 or 1/4 of its present factor. It just ruins a lot of the fun for people who are used to being able to aim precisely and shoot at will.
I have even thought of starting a petition or something for this particular change. Every other new thing in this game I am fine with, more or less. But it is just so hard to come out of a hard turn and hit a target!I agree. Aiming with HOTAS feels a bit like arm wrestling. Flying is awesome, but aiming is a crap shoot. I'll get better with practice, but it's quite the learning curve for folks who's never flown in a game.
- BullitMagnit745 years agoSeasoned Hotshot@JesuJuvaOU
"So could it be that turning your sensitivity down just makes you more likely to do #1 above? (Not turn as hard, therefore not having to work hard to stop the rotation.)"
Currently right now, sensitivity means how far you push on the throttle to elicit a response.
0 means you need to push the joystick far to move a little
100 means you move the joystick a little to move a lot
However, the deadzone is still in play.. using your example turning sensitivity down to try and match 1) Turn *slowly* = You pushing your joystick:
1. past the deadzone to initiate the motion
2. pushing far on the joystick in a direction for a minimal amount of input
3. then having to fight hard to countersteer well before you line up your target to counteract the initial force, or you will start the overcorrection cycle.
In this case, higher sensitivity is the better devil to deal with, it just requires you to do a tremendous amount of minute corrections on the flight stick to bring that bronco down.
But for all the help the patch fix did.. it's still nothing compared to the smooth as silk ease both keyboard/mouse and controller users appear to have in lining up targets.
This is why the HOTAS folks are pissed. The one controller type this game should have excelled at is the hardest to control, leaving the 'inferior' control types to have a distinct advantage.