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Same here since forced update today (Origin via Epic Store), while was working ok yesterday (or maybe was lucky, or maybe just because this doesn't manifest in earlier game campaign missions). Controller seems to become non-responsive for seconds at a time, completely randomly but very frequently (every 5-15 sec), both in menus and during campaign missions. This is already bad in menus, but makes the game completely unplayable when flying. When this triggers, the current input (for example, turn left) continues to be processed while new inputs are ignored for several seconds, leading to all sorts of bad maneuvers, collisions with larger ships and environment, impossibility to aim, etc. It feels like the game/OS is losing the Bluetooth signal for a while but assumes it's still receiving the same input. This looks unrelated with an actual performance issue (24-core 64GB dev machine on RTX 2070 here; CPU and GPU far from overloaded). Can provide some ETL traces of BT or other if needed.
Stopping the Bluetoooth headset on the same receiver improves things dramatically. But there is still some occasional lag, although much less frequent. That does not really explain why things were working perfectly with that same setup yesterday. But it seems indeed related to BT, possibly to bandwidth. Note that there might be 2 different bugs since @Slaughterloo uses a wired one. However in the video from the original poster @Cavetrolls we can see some Surface Headphones BT headset (not sure if connected though).
- 5 years ago
Playing with an XBox One controller via Bluetooth keeps causing the game to freeze, to the point where I got penalized for being booted out of matches. Using an XBox 360 wireless controller with the 360 PC Wireless receiver has no issue. With the XBox One controller, the image on the screen would freeze; I could alt-tab away, but I cannot kill the task. After about ten minutes, the game eventually closes on its own.
- 4 years ago
Same problem here. Win 10, xbox one controller connected via bluetooh, VR (index). Everything was fine until about 30 min. into mission 12, and then suddenly the input lag was 3+ seconds.
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