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Thinking about what it was like attacking capital ships in X-Wing/TIE Fighter series back in the day, yeah, I think these may be a bit small in comparison to the memory of those old games, but they also seem a lot more difficult to bring down from what I remember.
Or maybe they just look smaller because I'm bigger these days. LOL
- Billkwando5 years agoRising Vanguard
@DarthIbis wrote:Or maybe they just look smaller because I'm bigger these days. LOL
Brilliant! 🙂
TBH I kinda wondered about the scale myself. I agree with you guys.
- 5 years ago
@DarthIbis wrote:Thinking about what it was like attacking capital ships in X-Wing/TIE Fighter series back in the day, yeah, I think these may be a bit small in comparison to the memory of those old games, but they also seem a lot more difficult to bring down from what I remember.
Or maybe they just look smaller because I'm bigger these days. LOLThe fighters in this game are about 30% faster than in the old games. That means, if you don't have anything else to judge the scales by, the sizes will appear to have shrunk by 30%.
If you boost, then they're about 2x faster than before.
- 5 years ago
Glad I'm not insane 😃
@EA Any chance you could shed light on the design decision? Not reporting this as a bug or anything as it clearly was deliberate; just curious why the call was made to shrink them on the outside. 🙂
- 5 years ago
I'd encourage you all to download Universe Simulator, and 'fly' around the stars and universe. Why?
Because you can scale how fast you're travelling, from billions of lightyears at a time, to bare meters a second.
You can zoom alll the way down to a planet's surface, or you can zoom right past it like the Starship Enterprise.
The catch here, is that, as you're zooming quickly, passing stars in light-speed, the stars themselves, the objects, look small. Because you're going so much faster. Even ones you intersect. You cannot perceive their scale because you're not slowing down enough, to get close enough, to perceive it in a proper space-time continuity with your idea of scale.
Literally, you're warping space-time for yourself, and it's causing your perception of scale to shift. Physics and science are cool.
This game having faster craft, mean that the sense of scale is going to be less. As you're approaching the hanger, for example, the cut-in to you entering happens before you're really anywhere close to the door to perceive the scale properly. That's why you can entirely skim the trenches of a star destroyer, but it looks like you won't fit on approach.
That being said, the scale is off a bit, but bear in mind this trick of perception.
The other effect is, of course, our imaginations.
For example, the size of a B-25 versus a common fighter of the same era. You'd think the bomber would be much bigger, but in reality, it's footprint wasn't as large compared to it's nimble companions, as you'd expect a big bomber to be. Perception is a heck of a drug.
- 5 years ago@BluesyMoo
Yeah, no boost in the OG games.- 5 years ago
I just wanted to confirm that the 3D steroscopic issue is only present during the gameplay. When in the hangar it looks correct, and when I am killed, and the last view from the cockpit is frozen and partially transparent showing through the amber / orange background, the 3D image looks correct. It also gives a brief second of correct 3D projection as gameplay (where it continues playing just after the still-frame), once I continue the mission. The feeling of 3D depth is hugely different during these moments. Once in the cockpit of the new ship, the 3D image is incorrect again.
Would this be something worth reporting as a bug to EA? Is it something EA would need to work together with Oculus over?
From my experience with 3D cameras, if others are seeing the above, I doubt a lot of people would pick up on this as an error, but it will certainly contribute to complaints about world scale, ship scale and complaints of eye strain / headaches
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