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I'd encourage you all to download Universe Simulator, and 'fly' around the stars and universe. Why?
Because you can scale how fast you're travelling, from billions of lightyears at a time, to bare meters a second.
You can zoom alll the way down to a planet's surface, or you can zoom right past it like the Starship Enterprise.
The catch here, is that, as you're zooming quickly, passing stars in light-speed, the stars themselves, the objects, look small. Because you're going so much faster. Even ones you intersect. You cannot perceive their scale because you're not slowing down enough, to get close enough, to perceive it in a proper space-time continuity with your idea of scale.
Literally, you're warping space-time for yourself, and it's causing your perception of scale to shift. Physics and science are cool.
This game having faster craft, mean that the sense of scale is going to be less. As you're approaching the hanger, for example, the cut-in to you entering happens before you're really anywhere close to the door to perceive the scale properly. That's why you can entirely skim the trenches of a star destroyer, but it looks like you won't fit on approach.
That being said, the scale is off a bit, but bear in mind this trick of perception.
The other effect is, of course, our imaginations.
For example, the size of a B-25 versus a common fighter of the same era. You'd think the bomber would be much bigger, but in reality, it's footprint wasn't as large compared to it's nimble companions, as you'd expect a big bomber to be. Perception is a heck of a drug.
Hey @DaBosun That is a great point of view! This happens to me a lot when playing Star Citizen. The doors of the hangar appear to be extremely small as I approach the base but once I get close enough, it seems to get bigger and I'm able to fly the ship right through it.
EA_Joz
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