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I thought that too, but if you get super close and take your time the SD is actually still super huge. You can fly inside the sides like it's a trench.
could the corvette fit inside of the docking bay? nope not in this game.
- 5 years ago
I can completely understand non VR users being happy with how the current scale looks. Unfortunately it plays a huge part for VR and scale issue show up very noticeably. What should be the immense feeling of scale is part of what makes VR so great.
I could live with the quirky scale variation between many of the ship types if EA can solve the 3D perspective / 3D depth... (and the 10 minute head tracking slow-down stutter with Oculus VR headsets).
Once the 3D rendering is correct, even a 500m long star destroyer will feel huge in VR (as is does during the death cut scenes)....even if we can still only fit one X-wing in it's trench along the sides 😉
- 5 years ago
Looking good so far
https://steamcommunity.com/app/1222730/discussions/0/3003298578160041521/
- 5 years ago
Yes, though presumably since they’re so easy to kill, we’ve passed the point of thinking of the cap ships as anything more than big boxes of target to give the game a goal.
More to the point, the entire scale of the battles is too small in terms of engaged forces and actual physical distance. That combines with a deliberate design decision to make the flight models spasmodic instead of rewarding a smooth stick and e-management and to not have a damage model. Between incentivizing spasmodic behavior, tiny battle spaces, tiny forces, no sense of consequence, fragile and weak capital ships basically sitting on top of each other, and t hen small models on top of it all... everything seems “grade school capture the flag” rather than “epic battle” in nature.
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