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I cant verify this, since the game doesnt have an instant replay to watch to check the kill while you wait for respawn. But Im pretty sure its so.
- 5 years ago
Indeed true. But that's a different thing than what I'm talking about. Your thing is documented in-game, in the loading screen tips text blurbs IIRC, and in the in-game audio snippets you get from your fleet commander. Also they even increased this effect in the 2.0 release, and documented it in the release notes: https://www.ea.com/games/starwars/squadrons/news/update-2-0-release-notes - "Flagship turrets are now more aggressive when being attacked out of phase."
My thing in the OP is about when one is attacking a capital ship in offense mode, in-phase.
- 5 years ago@MunkieBrainsOld right. Ok so you know. I also noticed the strange firings from strang places and the generators dont explode. It is a thing. I tried to do exactly that before and im sure I didnt get as far as you, but did see all it and there seems also to maybe be invisible fire. So, if they give us instant replay, I can really see whats going on. I wish as a sim variant, they could had been more detailed in modeling. Like the flag ships are not quite the right sizes either i think.
- 5 years ago
The aforementioned invisible turrets might have been a fix to the mosquito-ing technique of the old days. The problem about making lasers being shot out from turrets is that someone will always find a blind spot where no turret can reach (aka. mosquito-ing). Imagine if a Bomber parks in between the 2 shield generators on top the bridge. I think none of the turrets can reach it. Another place is the hangar - it's recessed and a Bomber can park there to spawn camp and also be hidden from turrets.
So the 'lasers from nowhere' thing is to ensure that no starfighter is safe from being shot no matter where it is.
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