5 years ago
Clans, Clans, Clans!
I skipped Battlefront II because of the lack of any meaningful support for clans to engage in real competitive gameplay in Battlefront I. In fact, some sections of the community were biased *against...
My .02 - Blaming VR in anyway for a lack of Clan support is ridiculous - they are mutually exclusive. Keep in mind, that Its likely this game would never have seen the light of Day had it not been for the VR component, as it was part of the original pitch at EA (Fulfilling the original promise of a fully built game from the PSVR Xwing Pilot component from the Battlefront 1 xwing Demo)
I do agree with others though. Where is the Clan Tag functionality? We should have that for Launch for a game the demands we play with 5 others in a tightly coordinate squadron. .
@CarbonCarl wrote:@oxRoguExo I wouldn't go so far to call them idiots.
This is not a triple A game for a start and I can see a ton of their budget has gone towards VR, which ultimately takes budget away from other features.
I feel clan tags alone are relatively useless if they don't combine with many other features such as leaderboards etc, and from what I know so far it's not heavily focused on multiplayer. As I've mentioned before, this is the Star Wars equivalent of DOOM, played for the campaign not the multiplayer (Without the Rip n Tear, more Lock n Load).
@CarbonCarl wrote:
@CA1-PAINLESS
I’m not blaming VR the lack of clan support but there is no way you can deny that VR takes budget away from games, meaning funds that would go on a ton of features are instead spent on making VR work. Just look at the big name VR games, they build stand alone versions for a reason.
This isn’t like Battlefield or CoD where it is built 90% multiplayer, it’s the other way around. Why do people seem to think it’s built purely for the multiplayer??
It’s a single player game in which they have added a small multiplayer on the side, nothing more.
VR did not use up budget since VR was part of the original scope of the game. If VR had been added in later on, as added scope then you could make the case of "VR using up budget". But this is very different . This a VR game that allows you to go on a normal screen if you chose to do so.
VR was an ESSENTIAL part of the feature set of this project. This game's primary mission has always been immersion, and you need VR to attain the level of immersion which the Devs were going for. Hopefully, you have a VR system to play this on, or else, IMO, you are missing out.
@CarbonCarl Ian just tweeted about this actually. Was he looking in here I wonder ?
He said it was built with BOTH formats (Single Screen and VR) in mind from the ground up. -Just to Clarify 🙂
So we are both right.