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DeathCromancer9's avatar
6 years ago

Combat challenges (no damage) is ridiculous

Love this new update and the challenges, but not getting hit once is insane. I’ve actually gotten it on the first three after days of working on it (and I’m pretty sure the third was a glitch that gave it to me). How is this possible? I tried to make it all the way through just to see, and the final battle on Bracca is so impossible. How do you avoid getting hit at LEAST once? The next is impossible in the tomb of Miktrull and I was disappointed to say the least. HOW do you fight not just the bounty hunters, but also the creatures in the smallest battle arena size possible? I don’t dare even look at the other locations since they make this unrealistically hard - making my first campaign on Grand Master look easy. 

Please look into changing this to a set value of health that you can’t go below. As finicky as the game is sometimes, this would be the easiest fix for the challenge. Fixing this would be great and I can finally play the others without feeling so discouraged. 

5 Replies

  • That would be great actually. I would even settle for 65%-70% max health if need be. 

  • I do too. I’ve completed it four times before the DLC came out - played it the minute it became available during pre order. I’m just disappointed at one aspect of the new DLC that seems to plague the combat challenges as a whole.

    There’s no incentive beyond getting the 12 points for the three skins except for if you want to play it - which I definitely want to do. However, being a completionist is a reward and incentive all by itself, which this no damage challenge hinders one of the few remaining reasons to keep playing that mode after getting the skins (since you don’t need to get three stars on every level) which is sad as I want to invest in it more than I already have.

  • Nathanduril's avatar
    Nathanduril
    6 years ago

    Have you tried changing your game difficulty before you enter Meditation Battles?  I haven't tried it yet, but it might reduce the difficulty and make it more do-able.

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