controller analog sticks are strange in "ace combat" style controls
So, I've reassigned the roll, yaw, and pitch controls to match (as closely as possible) arcade flight games, that means pitch and roll are on the left analog stick, and free look is on the right, with yaw being lb/rb. what i've run into is, when trying to put any sort of diagonal input into the left analog stick to both change pitch and roll at the same time, neither is actually moving as fast as they would if you were maxing the individual input out(only rolling or only changing pitch). both of them slow to possibly only 50% of max input values. i guess this is just a limitation to the strange way the controls were set up in the first place, but it seems kind of strange that no one else at EA had ever played an ace combat game and expected it to work like that. Or is that an intentional design choice?
I guess the question is, is there a way to make the left analog stick controls better/more responsive? is it a bug/oversight? or should i just go back to default controls and learn that, because having pitch and roll on different analog sticks eliminates the problem?