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jm90989's avatar
5 years ago

controller analog sticks are strange in "ace combat" style controls

So, I've reassigned the roll, yaw, and pitch controls to match (as closely as possible) arcade flight games, that means pitch and roll are on the left analog stick, and free look is on the right, with yaw being lb/rb.  what i've run into is, when trying to put any sort of diagonal input into the left analog stick to both change pitch and roll at the same time, neither is actually moving as fast as they would if you were maxing the individual input out(only rolling or only changing pitch).  both of them slow to possibly only 50% of max input values.  i guess this is just a limitation to the strange way the controls were set up in the first place, but it seems kind of strange that no one else at EA had ever played an ace combat game and expected it to work like that. Or is that an intentional design choice?

I guess the question is, is there a way to make the left analog stick controls better/more responsive?  is it a bug/oversight?  or should i just go back to default controls and learn that, because having pitch and roll on different analog sticks eliminates the problem?

4 Replies

  • I wonder if that is just a feature of all diagonal inputs. In other words, I wonder if it is the same for the usual pitch and yaw setup of a flight stick or default controller. It may be that the game physics is just meant to work that way, so that turning diagonally does not give you 100% angular velocity on either axis.

    In Squadrons the fastest turn seems to be pulling up, pitching up. Down maybe equally fast, just doesn't feel that way. I seem to come out of most turns turning up toward my target, then when i get to the target or it turns around, I overshoot.

    The need to "counter-steer" seems to be be built into this game, which is annoying. But that's another topic.

  • i just cant deal with the throttle and roll being on same stick. i try to roll and find im moving around like an arcade ship or im throttling back to zero while trying to roll and climb or something.

    i think they just based the controls as the same for battlefront. i was hoping this game was more like ace combat, sort of flight sim with arcade levels of ammo - like xwing and tie fighter were supposed to be, closer to sim but not full sim; but its more like an expanded battlefront starfighter battles thing.

    im waiting on a patch to make easy difficulty easier on fleet battle v AI because otherwise with the controller set up as it is now, the game will be getting uninstalled.

    i just think if you were making a star wars flight sim type game you would look at least past battlefront and how the fighters fly and are controlled there and to things like ace combat (which lets face it only had one mishap which was that assault horizon arcade game button masher and is otherwise the gold standard of flight combat games). then they would have had a go at implementing that control scheme, which would be popular with a lot of us.

  • SD13_CAGE's avatar
    SD13_CAGE
    5 years ago

    This is an issue in the game, when the roll and yaw are set to different sticks the ability to corkscrew is significantly faster than when it’s set to pitch/roll on one stick.

    It’s been highlighted in the technical issues forum, have a look for Aviator controls and you’ll see a load of other people (myself included) struggling.


    Here’s hoping there’s a patch to fix it soon!

  • revivemedic's avatar
    revivemedic
    New Scout
    5 years ago

    @JesuJuvaOU wrote:

    I wonder if that is just a feature of all diagonal inputs. In other words, I wonder if it is the same for the usual pitch and yaw setup of a flight stick or default controller. It may be that the game physics is just meant to work that way, so that turning diagonally does not give you 100% angular velocity.


    Nope. It wasn't an intentional design feature. I have video proof showing how full pitch and roll speed is doubled by assigning pitch and roll to separate sticks, and halved when assigning them to the same stick. This is clearly a bug that puts all of us who like pitch/roll on the same stick at a HUGE competitive disadvantage!

    https://youtu.be/knknwBKd7Lk

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