5 years ago
Death Star Assault !
Will there be a Death Star Assault with final trench or inside run ? If not ? Are there dlc's planned ? Live service ? We really would like iconics movies battles to play ! High hopes ! Please...
YES!
Death Star assault is definitely required! I would love to take part in a trench run with Luke as well as inside run with Lando, or slamming an A-Wing into Super Star Destroyer 🙂
Luke would choose a bomber, ignore Vader’s lasers with his mighty tank, blow up the Death Star one subsystem at a time, and then die only to respawn seconds later and do it all again.
Truly, the stuff of movies.
@GloriousRuse wrote:Luke would choose a bomber, ignore Vader’s lasers with his mighty tank, blow up the Death Star one subsystem at a time, and then die only to respawn seconds later and do it all again.
Truly, the stuff of movies.
Sorry but... Nonsense...
Maybe it would be your type of games... Not mine, not ours, for sure...
Just try to speak constructive.
This is the way.
Please dear devs, community managers, pilots and more, consider and support !
May The Force Be With You, Always...
@GloriousRuse wrote:
@ChadSquadron88
Assuming that this game is “your type of game”, then I can assure you that that is in fact how a Death Star assault would play out in “your type of game”. Because that is how this game plays out consistently.
Extraordinarily durable ships - particularly bombers - take comparatively short one way trips to the target, blow it up incrementally, die, and win by virtue of playing Space Somme better.
There is no reasonable reason to believe players and teams would change that pattern whether we call that target a Death Star or a MC 75, and where we decide the intervening couple thousand meters of space are.
Creation of legacy/iconic battles becomes fundamentally pointless when the game itself has a failing core gameplay loop. So for constructive criticism;
Fix the game so it is actually about Star Wars dogfighting instead of human waves, then worry about content.
Looks more constructive ! 😅 Thanks !
In my opinion, it's just a "personnal" balance "issue".
Early to talk about "failing Core gameplay loop"...
Patience, devs are making precises ajustements in balance and game design, for all type of players...
Last update was a first step in the Good way ! And What is announced to come too !
Sorry for now you feel frustrated.
I can understand your point of view about the general "time to kill", but oubviously for "multiplayer enjoyable" reason !
The strategy you described can't deal at all with experienced pilots, and will be less viable as general players' exp increase...
Also, devs Do worry about their game and will keep supporting it !
With All my honesty, if you think about this equation : Star Wars /starfighters /cross platform / cross gen / Total VR support /Hotas support / game controllers / mouse+keyboard/ multiplayer (with teen pro gamers mixed with 50's Old Dad players or Star Wars fans) / accessible / skilly / rewarding / fun / competitive/ different input lag etc...
This game is One of the most balanced game i played from this perspective... I'm sad you don't see it. Incredible work...
Private matches are coming this year, so balancing issues will be tested and reported easier.
The pvp community will rise... 😋
Custom private matches ! This is where the fun begins !
Glad to tell you all how much i enjoy this game and just want some more ! As many players and Star Wars fans !
I would gladly pay for it ! 😘
#Epic battles/pve/pvp
#Wedge's Archives Dlc :
-Death star assault (battle of Yavin)
-Death Star 2 assault (battle of Endor)
(even if just a fleet battle background, really)
Just a Dream ! 😅
May The Force Be With You, Always...
Hello there !
Any news about future updates ?
A "Death Star Assault" map would be welcomed !
May The Force Be With You, Always...