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goonShoe's avatar
5 years ago
Solved

Diagonal Analog Input is Too Weak

Product: Star Wars: Squadrons
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4
What is your gamertag/PSN ID/EA Account name? goon_steppin
Are you playing in VR? No
Which part of the game is the issue happening in? Other
Please explain 'Other' Flight
What were you doing when the bug occurred? Step by Step detail is helpful. Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
Where did this issue occur? Please include menu name or in game location. Flight. Always
When did this happen? (dd.mm.yy hh:mm) 01.10.20 12:00
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
What do you expect to see? Maybe put yaw/pitch/roll max input at 50% so that diagonal input qualifies as max input. I'm not sure. Ace Combat games might be good for reference.
Which ship were you playing? If not applicable, just answer "no" or "none." No
What components were you using? None
Which customizations (if any) were you using? None

Product: Star Wars: Squadrons
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4
What is your gamertag/PSN ID/EA Account name? goon_steppin
Are you playing in VR? No
Which part of the game is the issue happening in? Other
Please explain 'Other' Flight
What were you doing when the bug occurred? Step by Step detail is helpful. Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
Where did this issue occur? Please include menu name or in game location. Flight. Always
When did this happen? (dd.mm.yy hh:mm) 01.10.20 12:00
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
What do you expect to see? Maybe put yaw/pitch/roll max input at 50% so that diagonal input qualifies as max input
Which ship were you playing? If not applicable, just answer "no" or "none." No
What components were you using? None
Which customizations (if any) were you using? None

Product: Star Wars: Squadrons
Platform:Sony Playstation 4
Please specify your platform model. Sony PlayStation 4
What is your gamertag/PSN ID/EA Account name? goon_steppin
Are you playing in VR? No
Which part of the game is the issue happening in? Other
Please explain 'Other' Flight
What were you doing when the bug occurred? Step by Step detail is helpful. Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
Where did this issue occur? Please include menu name or in game location. Always
When did this happen? (dd.mm.yy hh:mm) 02.10.20 12:00
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? Any two of Roll, Pitch or Yaw functions assigned to the same analog stick are nerfed when receiving diagonal analog input. For example, if you put roll and pitch on the left stick, you cannot effectively perform rolling and pitching simultaneously, as they both seem to receive half as much input value. This forces you into performing one after the other, and feels pretty bad. Raising sensitivity has little effect. This occurs on both custom and preset control schemes.
What do you expect to see? Maybe set max input threshold of yaw/pitch/roll to 50% of the stick input, so that diagonal input counts as max input.
Which ship were you playing? If not applicable, just answer "no" or "none." No
What components were you using? None
Which customizations (if any) were you using? None


  • This post is marked as "solved" so it's easier to find and read for everyone.


    Hi Pilots!

    This has been flagged with our team, and we're investigating. There are a lot of issues being reported right now, so apologies if we're late responding on what's been picked up. 

    Also, @SD13_CAGE  - as a heads up, @EA_Guy and @EA_Zoe haven't worked at EA in a few years, so don't expect a response from them any time soon :-)

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