5 years ago
Dogfight Balancing
I just read through the list of improvements, which mostly look great. In considering how the balancing will be affected, something doesn’t make much sense. From my experience playing the game, a hit...
I haven’t had the opportunity to dive into the A-Wing a whole lot, are the canons on swivel mounts?
"The A-wing was equipped with two laser cannons and could carry up to twelve concussion missiles. While standard Borstel Galactic Defense models, the laser cannons were carried on a special swivel mount system utilizing hydro-servo bearings to elevate or depress 60° during flight"
It doesn't seem like the canons swivel up and down 60 degrees unless I'm missing something about the targeting or have the wrong loadout.
Jousting can never be fair (or balanced) when this games relies on health as a balancing mechanic. The starfighter with more health will ALWAYS win a joust. This means we can't talk about Interceptors jousting with a Fighter or Bomber. The Interceptor will always lose if both start shooting at the same time. Not to mention that if the window for shooting is short, the Fighter/Bomber has the option of ramming into the Interceptor....and survive! - this is a personal pet peeve of mine. We're not talking about a Corvette ramming into an Interceptor here. Why can an X-Wing ram into a Tie-Interceptor and survive the collision? Because of health that's why.
What makes A-Wings better than Tie-Interceptors is not the shields or whatever. It's the size. A-Wings have the smallest hit box of all starfighters. A Tie-Interceptor has a 2x bigger hit box due to it's solar panels. That's why it's particularly hard to hit an A-Wing, and if there's has a good pilot behind it, even more so. The consolation for Tie Interceptors is the power shunting feature - the option to shunt/convert all power to engines and get a full boost for a quick getaway. So in this respect, Tie-Interceptors are better at guerrilla tactics.