Fighters have too much health!
I understand that the health is a balancing mechanic ie. interceptors are fast but frail while fighters are slower but hardier. However, I think the degree of health ruins the dogfighting experience. Fighters for example, can have up to 3 times the health of an Interceptor. Bombers are on another level. If you chose an Interceptor with Rapid Fire, you might need more than 2 full magazines of lasers to take down a Bomber. So you need upwards of 10 seconds (in many cases) to take down a Bomber without ordinance using an Interceptor.
Hence, does it feel like a genuine Star Wars dogfighting experience when a single Tie Fighter has 3 times the health of an A-Wing? In a head-to-head shoot out, where I unload all my lasers on a Tie Fighter, I die and when i see the killcam, the Tie Fighter has like 60% health left. Both of us started shooting at the same time and unloaded the same amount of lasers at each other. This essentially turns Fighters into bullet sponges.
Am I the only one who feels this way?