@JediYaroshOh, and another tip. If - for whatever reason - SW:S gets your throttle as the first device, it will break your mouse. One of the switches or axes on the throttle is constantly 'giving input' to the menu system and it overrides the main 'input' when you move the mouse, so the throttle always has control.
The way to fix that is to hold down the right mouse button and then you take control away from the throttle and there in the bit in the last image of my post above, change the throttle so it's not 'Number 1'. then you can let go of the mouse and you have proper control back.
Again, like I said. BAD DEVS! I think the UI team were juniors or ex-web devs who've never even done a PC game before. Because it's truly an over-complicated mess.
It's a shame because when you're in the game, it's brilliant work. Some of the best space combat ever made and almost everything is perfect in flight - whether in the great campaign, the execution of the story, or in PVP / PVE'. They truly excelled at that and the programmers, designers and artists that did that deserve huge respect and appreciation. It's just the people responsible for the menu system really really let the game down.
That and the decision not to add TrackIR or even get beta help from the flight-sim community.