Forum Discussion

Elphaba's avatar
5 years ago
Solved

FIX for VKB T-Rudders (first post removed by mods as 'spam')

Firstly, thanks go out to 'Tuesday John' on the VKB forums for pointing me in the right direction.

It seems that the SW:S dev's made a very strange decision on what HID controllers they allow you to bind, which is why our button boxes or MFD's don't work - that is, that the devices have to have an X and a Y axes to be detectable.

By default the VKB only has a ROT X axis, and thus, it wasn't recognised. 

We don't need to use VJoy + Joystick Gremlin anymore (which did work btw) and it's safe to flash the T-Rudders to the latest firmware. 

I've tested this not just in SW:S but Elite and DCS and the change you have to make doesn't change any of your existing bindings, it's just that all we're doing is adding the two non-existent X and Y axes just to get the rudders to show up in SW:S because of their ridiculous filter. 

See the image below, (flashed to latest first, though probably not necessary) and follow this procedure:

1. SAVE the current (default) PROFILE. This is your backup, although if things to horribly wrong, just use the TOOLS -> DEFAULT to put it back to factory settings (you'll need to do a calibration after resetting).

2. ADD in the fake X & Y AXES by ticking the 3 boxes I've highlighted for each axis.

3. SET this to set the firmware on the T-Rudders

4. SAVE as a new PROFILE (to save you having to do this again after your next firmware update).

... and that's it. 

After you do this, open up GAME CONTROLLERS in Windows and see that the T-Rudders now have an X and a Y axis but neither do anything.

Close that and launch SW:S -> Go to OPTIONS -> CONTROLS, scroll to the bottom and see that we now have 3 devices recognised, and one is the VKB-Sim T-Rudder.

You can now bind the controls as you wish - the pedals still bind as ROT -X and ROT -Y but that doesn't matter; it's just SW:S is fooled into accepting it now because it has an unusable X and Y regular axes. 

Hope this helps!

  • NOTE This will work for any unrecognised rudders that don’t have an X or Y axis, if those rudders also gave their own remapping / firmware update software.

    Otherwise, you’ll have to use vJoy and Joystick Gremlin to remap you RotX axis to the virtual vJoy device’s X axis, for getting your rudders to work.

13 Replies

  • Thank you very much for the tips.

    I couldn't agree more, especially with the last. If only they had someone in the team who actually knows how modern flight sims work. I fly DCS usually and they should take example from there on how the things should be done. Also setting up the controls could be improved: when I press the joystick button in the setup it should skip to the assigned function to show me what I already assigned. If it's not assigned, no skipping. It would make button assignment so much easier. But it seems like the testers and devs were not experienced enough in such things.

  • Elphaba's avatar
    Elphaba
    5 years ago

    Let me know how you get on yeah? 

    And an upvote or XP would be appreciated if I've been of help. 

  • I bought VR goggles and wanted to see if they changed anything with the last update to see if I could fly in VR.
    I was so surprised that I quickly took a screenshot and came here to put it here. Before submitting I tested it though... So, it is a kind of improvement. The issue is that there are four slots to choose four devices.. but only out of the first four detected. So as you can see I have three MFDs and a throttle detected here while I also have a joystick and pedals which do not show here and I can't choose them. Maybe reconnecting them will solve the issue. Hopefully it will not break things in DCS or Elite Dangerous but still I am highly reluctant to dive under the table and fiddle with all the cables :[

About Star Wars Games Discussion

Talk with the community about EA's STAR WARS™ games.14,768 PostsLatest Activity: 5 years ago