Forum Discussion
Agreed that “Easy” level - erm, isn’t 🙂 It would be good to add extra difficulty levels (Maybe 3-5 Levels in total?). I think a big part of the issue is pinpoint accuracy of AI. Watching the kill cams (which I’ve done once or twice, ahem), AI seems to perfectly track you and stay on target even when passing at high speed. Suspect the same is happening with capital ship turrets? We’re all wrestling with controls to get on target whereas AI just seems to lock on and track perfectly whilst shooting us to bits? Slightly less accuracy might actually encourage players to fly evasively if it’s clear that it makes a difference..
Would be great to address it so there are easier modes (and harder too if some people want that) as it’ll make the game accessible to more people. I’ll stick with it and do the hard yards to learn anyway - but I have a bunch of long-term Star Wars fan mates I’d love to have in my squadron who are time poor and will get fed up of being blown out of the sky repeatedly after a couple of games. Would be great to have the option of some chilled co-op games with them. And more players = more income = more likelihood of future DLC.
Maybe add an AI mode on dogfight too? To learn basic co-op flying without the extra complexity of fleet battles (great though it is)?
I have no problem at all with lower rewards for all of the above to give an incentive to improve and /or pvp.
This is not a case of dumbing down this fantastic game, just give a few more options on how to play.
Thanks to Motive for building this game it’s fantastic and it reminds me why I play video games in the first place.
While I’m here - how about taking a similar simulation approach for the ground fighting in Battlefront - go on, let’s have a “Ghost Recon: Rebel Commando” game next 🙂
oops - wall of text, sorry!
- 5 years ago
Anyone that is saying this mode is too hard is not playing the game right and will get their behinds handed to them in miltiplayer.
As AdmiralcHoldo would NOT tell you to do, my advice is to Get get your heads back in your cockpits and train more!
- 5 years ago
The Fleet Vs AI battle difficulty/balancing is fine, specifically the enemy fighters and Imperial SD. Yes the SD is tough as it should be, rebel fighters are strong and its increased firepower compared to the rebel capital ship is balanced accordingly. I only run into problems winning AI battles when I play coop with randoms, solo matches go smooth every time as friendly AI do well engaging enemy fighters and covering me as I make my attack runs in the Ywing. This tells me many players just don't know what they're doing yet or are poorly coordinated with their teammates, Ex: not sticking together, or covering each other etc...
The game is part skill part strategy, and both are needed in equal measure to secure victory. For those of you playing easy and still having trouble winning, I would understand a desire for lowered difficulty I'm ok with that. Practice makes perfect and you gotta start somewhere.
Leave normal alone and give us a hard difficulty please👍
- 5 years ago
you must not be playing the same game as everyone else... or everyone else game is broken and your game isn't. GTFO