Forum Discussion
I’m playing this game with my son, my brother and my nephew. None of us care how much XP we earn. They can “adjust it” if people are worried about it being too easy. The point is the game needs to provide a pathway for people to improve and want to keep playing. I understand game development is hard but I see two real issues:
1. the AI pilots lock on to you and don’t miss. They don’t seem to have any of the issues that real pilots might have. It’s clearly set up where the AI team has 1 support pilot, 1 “ace” and then three that swing between fighters and bombers. But the “ace” racks up 4,000+ points a game with 25+ kills. It’s one thing when a human shows up and does this and you just bow to their skill. But it’s not fun to fly a Y-wing toward the star destroyer on easy mode and have an interceptor nail you in ten seconds before you get there.
2. the Star Destroyer is both tough and invulnerable. It absorbs huge amounts of fire and kills in one pass (or less) 90+% of the time. Which would be fine but the MC75 doesn’t make a dent in the attacking AI. The players have to shoot them down or it goes up like a matchstick. We consistently get to the Star Destroyer without loosing a frigate but then barely scrape by.
As an aside, we are consistently beating it by essentially using an exploitive strategy. When we get to the Star Destroyer two guys attack it while my son uses the Gatling gun and the multi-warhead missiles to hang back far from the SD and take out the “AI” tie fighter in huge numbers. He’s getting like 35 AI kills per game, lol. This allows us to stay on the attack for a couple of suicide runs each before having to defend. We also typically wait for the corvette to lower the shields for us. I have only once killed the shield generators and this was a “miraculously survived “ and then just parked on the ball shooting scenario.
I just tried it and bothered going till the end for the 1st time as rebels and won without even playing half the time. Spent most of the game changing the bindings for a gamepad.
Thats not me saying Im amazing...the complete opposite, I did literally nothing to help other than shoot a few tie fighters.
Im not sure AI Tie Bombers should be able to do a 180 quicker than my xwing though...
This was in solo mode on easy. Wouldnt surprise me if it ramps the difficulty up the more human players you have.
I would defo agree with the star destroyer being impossible. The few times I went near it during the time you're supposed to attack I got insta killed everytime within seconds. Good luck trying to knock out all the turrets on that
- 5 years ago
Totally Agreed. It's too hard. My favourite part is when we attack the Star Destroyer, it pushes us back (by desintegration) then the Raider comes with the enemy squadron and in one wave they destroy our whole fleet. Annoying
- 5 years ago@Savagebeasty Solo on easy is exactly that: easy (or at least doable). Coop on easy is not. In coop you cannot rely anymore on your wingmates to carry you.
In solo easy I have a win rate of 100%. In coop easy I have a win rate of 0%. While playing coop normal my win rate is more like 70-80%.