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First off thank you for the reply. I know many of us are not happy with this, but also understand to some degree.
That being said, it is completely unacceptable and misleading to represent the minimum requirements for this game in the way it has been done. At minimum, there should have been some differentiation between desktop VS mobile between different generations of GPUs.
On the note of performance, I personally am using an older but still reliable gtx 870m. While you stated that these older mobile GPUs are not supported due to being "below minimum requirements", it is truly a sad excuse. At minimum my mobile GPU is equivalent to the lowest acceptable desktop GPU, if not slightly better. In some cases that may be the case but clearly not always. Also, why is it the I can still play brand new AAA titles, albeit not necessarily at high settings but they still perform fine nonetheless, including FS2020 which I have absolutely no problems running which takes more resources than even Squadrons does. So this reasoning seems to be completely not true. And the best part is that I've been able to use a workaround to play Squadrons, and I have yet to have any issues regarding game play minus the very occasional stutter which have even plagued users on much better hardware. Native support, however, would be nice, including not including the driver check on launch, which is a very uncommon to begin with.
Any feedback or further reasoning would be appreciated.
Feels super gatekeeping to have a driver check, completely screws over the low-end gaming scene too. Those guys tweak game settings to get decent frame rates on AAA titles with integrated graphics.
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