5 years ago
GPU for VR
Trying to upgrade my rig for VR for squadrons. Looking at graphics cards, the RX580 and the GeForce 1660 super are the top choices for my price range. After much scouting around the web it would seem...
@CromsLaughterThis isn't the same VR as you thought.
Actual VR games are badly designed and adding stupid R&D products such as finger tracking, foot tracking, vive tracker, .. that require huge amount of time processing through hardware driver.
(only mocap suit should be the only solution for 100% immersion in VR games imho)
And maybe it's the fault of SteamVR too that slow that all down.
Thus, you don't need high end rig to be able to run this type of VR game of SW squadron.
I highly doubt the VR mode of this game need the installation of SteamVR, it would be a VR native support like in Crysis 2/3.
And about the spec recommendation on the game website https://www.ea.com/games/starwars/squadrons/overview/pc-system-requirements
GTX 1060 is far enough as you can see.
Thank you everyone!
I hadn’t even thought of all the peripherals that eat up tons of processing power that won’t be there. Sounds like the 1660 Super is the way to go for this in VR and 1080p for everything else!
They have updated the minimum CPU specs for VR -
STAR WARS: Squadrons VR System Requirements (Minimum)
https://www.ea.com/games/starwars/squadrons/overview/pc-system-requirements
Weird recommendation, an i5 K processor for the minimum and without VR and a i7 for VR.
Something seems wrong in those req, EA haven't used us to have such CPU power for their game, even for minimum.
It would be the first game from EA that I will not be able to play it correctly, even if all is low graphics.
I have a GTX 1060 3gb and i3-6100 and I can run all latest EA games with normal graphics.