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5 years ago
@SatheA I'm surprised people aren't up in arms about this, actually. Probably because there aren't that many VR players?
A-wing in VR: you are sitting on a table. You can not see what's below, but you have a clear unobstructed view front, above and to the sides.
Tie fighter in VR: you are sitting inside a cardboard box, with a hole cut in the wall in front of you. You can see through the hole, but that's it.
When it comes to situational awareness, the difference is so great it isn't even funny.
A-wing in VR: you are sitting on a table. You can not see what's below, but you have a clear unobstructed view front, above and to the sides.
Tie fighter in VR: you are sitting inside a cardboard box, with a hole cut in the wall in front of you. You can see through the hole, but that's it.
When it comes to situational awareness, the difference is so great it isn't even funny.
- 5 years ago
The A-Wing has great visibility, obviously. You just have to look at the ship to see that. There are however trade offs to flying an interceptor and if you look at all the ship types, and just going by visibility and view in VR, it all evens out a bit to me:
Fighters: I prefer the X-Wing over the Tie Fighter.
Bombers: I prefer the Tie Bomber over the Y-Wing
Interceptors: I prefer the A-Wing over the Tie Interceptor
Support ships: I prefer the Tie Reaper over the U-Wing
To me all ships need some tweaking in relation to the default setting, and moving up- and forward in the Tie cockpits does the trick. Got no issues with them, and I definitely wouldn’t want them any other way.
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