Forum Discussion
Im still on the base that there are problems with the fleet and physics of the ship standards. Im not trying to say they need to be real world or even cinematic canon, but to make a stance on what star wars should be would be nice. I mean have an angle that is investing in the realm.
For instance. The subject of the B-Wing. ..
Im not happy that you need a loadout element to rotate the wing. As a matter of fact, the x-wing and u-wing needs a natural foil closing button even if its just a double tap of the boost button. Like I want to wait a few seconds before and after the speed boosting for the foils to open and close. I mean we already do that with the b-wing.
Im so over the boost thrusting across all ships to tell you the truth is really killing the game like a copout for me. as if they cant figure out maneuvering thrusters. I dont even know where they thought this might be from, cause its not star wars. (not talking about over charging which I firmly behind as different elements for dynamics)
Over charged engines should only let you accelerate to full/ max speed and mostly should be only for specialized engines attributes like unusable engine.
All speeds should be increased as you should need to do more engine maneuvering for trick and maneuvering.
B-wing should be like a shark as with its engines can accelerate the fastest, to the point you need to limit your timing to not hurt yourself like from zero to a hundred.
also b-wing should have the highest maneuvering abilities which should be dictated by acceleration.
I get the slow b-wing and dont mind.
This just unravels my whole issue with this game. Mostly boosting is killing it for me along with the speed dynamics. Also the sound fx need more word and adjusting. Cause I shouldnt be hearing the whole battle scene in my cockpit, It really pulls me out of the games premise as a simulation or emergence.
Like I desperately need a view arrangement in options to let you look ahead to your turning direction beside the looking button. It would change things so much for none vr users.
I mean the game as a whole could be alot better, but I love what we got next to nothing.
Its still a good direction.
I would love to get into all the changes that need to be taken to finish the game aside from story direction.
I mean xwing and squadrons were my games that i played long after their time and waited for something of this caliber to emerge, cause i knew I was not the only one that loved these games and where they could take us into the star wars universe.
- 5 years ago
Ilove it but im sooo fustrated by the A wings they have way to much shield for such a small ship , they are hard to hit anyways only to tail them and still not penetrate them with standard tie fighter lasers. To put it simply 90% of my deaths are by an a wing zipping around tuning on a penny, they need to be more fragile. I did play as one to see why they are so good at kills and i was amazed at how many hits they take before finally exploding. This is the only fault i can find with the game, of and being put against people 100+levels higher than me in match making. spawn .. die spawn die.. spawn die.. oh wait its a level 100+ in an uncatchable un blowupable A wing. I must say if your not playing this game in VR you are really really missing out its simply Astonishing !!! i would also reduce the time waiting to rejoin the match from15 sec to 10 as its so frustrating especially if you die a lot . Many thanks for the game to i still love it .. mostly
- 5 years ago
I'll put it this way: I played Battlefront II damn near every day for over two years.
I play this game a couple times a week.
- 5 years ago@urbanspaceman69 agreed,
The body haul can be taken down to a half, while refraining shield stability. So, once you drop their shields they are pull targets, and should be very vulnerable to ion shots. Also their natural default maneuvering should be normal or low, but I would keep the speed.( and if they increase all the speeds it should as well.)
About Star Wars Games Discussion
Recent Discussions
star wars battlefront 3
Solved5 days ago- 9 days ago