Forum Discussion
Please, I would love some transperancy on this too.
Playing on PC is plagued with lag, and all the issues (no damage after shooting for a while, dying instantly because the host is shooting at me for ages but I only notice a second) are legit.
The game itself is FANTASTIC, and I really hope these issues are nailed out. But theyre game breaking and makes it unplayable.
Why wasnt there a regional select like battlefront and several other EA published games?
Please view this reddit link, among others, all stating the same thing. https://www.reddit.com/r/StarWarsSquadrons/comments/j60lw5/lag_caused_by_bad_matchmaking/
The state the game is in is not balanced or fair for a competitive game.
Yea im not going to sit here and claim im the greatest pilot ever...and frankly speaking im in my mid-late 30's now. My reaction times arent as great as these kids.
But im not bad either. Lots of experience with fighter sims, and I played th ehell out of XvT and XWA more than most. Took home plenty of KD Ratio, top tournament player and top guild trophies when there were tournaments for XvT. But given this isnt that game, im older etc - i dont expect to be that elite anymore.
However my results with the multiplayer here are a mixed bag. Today I only played 4 matches. I took top in none, second on my team in 3. Reasonable scores. I can live with that.
My last Fleet Battle stood out though:
A guy flying a Tie Bomber scored 24 kills - the next closest was 13. I have run into him before, I can tell he's a good pilot. But I dont believe he's THAT much better than I am skillwise. A few things I did notice from the kill cams:
I went head-to-head with him 3 times. Im in an X wing. Twice with pumped shields and set double forward. Each time he manages to beat me out. Case 1: We sight each other about 1500m out, he's using rapid fires so his range is 600m. Im using standard. so im firing at him for a couple of seconds before he starts in. Ims eeing every shot land, neither of us veer away...im dead and partly my fault for being slow on his missle lock.
Second time, very similar circumstance, except this time I veer off and use my maneuverability to get around him...we circle... i keep pegging away...then Somehow he's behind me and im gone.
the third time I got the jump on him from behind, im tearing into him...he turns into me at 700m, im still blasting away and again, he manages to rip me down. On te kill cam he was sitting at 60% HP when he turned into me and started shooting back.
All things considered, there is NO way a TB takes the punishment from an xwing at 60% HP, after being jumped on and turning directly into the fire and manages to deplete my shields (set double front) and armor before he's smoked.
Not unless theres some type of ghosting and latency on my end and his ping is better.
And thats the deal: Two pilots, on the same skill tier - latency is always going to be the deciding factor.
IF EA and Motive cant come upw ith some more transparency and solutions to this for multiplayer its going to become an issue.
- 6 years ago
Same thing here. Ghosting, jitters, unkillable enemies who ignore you and just slaughter everyone. Can see him not taking damage on the instruments.
Really hope something comes of this game as its fantastic but it is NOT playable with the lag.
PLEASE EA.
REGIONAL MATCHMAKING/ REGION LOCKS/ DEDICATED SERVERS FOR AT LEAST FLEET BATTLES! - 6 years ago
Pretty much from my findings this game uses a PEER TO PEER match making system with one player selected as the host. However here's the catch, unlike other games that use Peer to peer matchmaking and hosted player servers, this game uses what we call "Server Side Hit Detection" which means - unless the server thinks you are hitting the target (aka the hosts server) you won't be, regardless of if you actually are hitting the target on your screen. Most other games use "client side" hit detection, meaning even if you have high latency / ping your shots should still upload and register if you are hitting them on your screen. The issue here is that with server side hit detection, us Australians are basically seeing the game a few seconds behind. We're basically shooting at a guys location he was at, but only updating on our screen as of now. So that explains the ghost shots, and it also explains how other fighters have near insane amounts of HP, to the point where they are basically immune.
I'm quite a decent pilot, I've played a lot of Elite Dangerous, Flight Sims and other things, I consider myself above average when it comes to dog fighting. Some games I'm going 18-0, 16-1, 12-0 KD/R. I suspect this is when I'm the host, because I'm able to clean up the entire server with ease. Then the game will switch to another round, I'm not the host... I literally CANNOT do damage to anything, I have to use mines and fly in circles in hopes people chase me so I can ping my team to come and kill them. It's not possible to play like this any longer. The developers MUST come forward and say something.- BullitMagnit746 years agoSeasoned Hotshot@AVPMARINE i'm not in the same boat as you but i can empathize with your plight. It does need to be fixed for all you landdownunder folk. I certainly do hope they fix matchmaking and server hit detection issues. It certainly does take the fun out of it when it feels like you're playing on a dial up modem.
- 6 years ago@AVPMARINE I agree some type of comment and transparency is required. Would be great to hear it from the Dev or EA
What you say makes sense, ive suspected Server side hit detection the entire time which is catastrophic if youre ping is high - 6 years ago
I guess that opens another series of question, on client side configuration, what do i need to configure on the client device in order for peer connections to be allowed ? I ask this because i get a dropped a lot... and i wonder if that is because i have some stringent security on my side?