I Want Some Bomber Love!
I am at heart a bomber, my grandfather was a tail gunner in a B52 super fortress in World War 2. It's something I'm into and I have to say I am disappointed in what I've seen in this game. As it stands now there is no reason to run bomber over fighter. The fighter's speed is way more favorable to the bombers durability and the risk/reward isn't there. The main issue is the cool down for the bombers is too damn SLOW! 10 seconds on most components . I need to be able to drop all my payload in one run making my slower speed and durability pay off. This would also give my attacker a choice, do I try to chip away at this bomber or so I try to shoot out the 4 or 5 torpedoes the pilot launched. I as a bomber player should be able to just overwhelm my target with missiles and torpedoes and this goes for fighters as well. Maybe there should be a targeting computer screen popping up and helping you target fighters, torrents, and subsystems that reduces the cooldown and increases your range (think sniper rifle) but limits you movement and bottle necks your vision. All I can say is, Let the bombers bomb!
Also (maybe use this instead of) give us some cover. It's nice that the Y-wing has a ion cannon component but its kinda sucks. It has a cool down and has to be activated. Just give the ion cannon targeting to my droid and have it always on. If anything it would give me a heads up that someone is making a run on me. It would even be cannon to have a y-wing pilot have his astro R-whatever unit using the targeting computer to scan for incoming enemy targeting and protect the ship. And for everyone asking, "what about the TIE Bomber?". I say give them a activated micro missile barrage that works like an ino cannon when they take a hit. I just know if you are the slowest fighting craft you need someone watching your *, my Grandpa told me that.