Forum Discussion
It's normal that the class intended for killing is better at a game mode that is just about killing.
I don't think interceptors are too strong, I think there's more to it than just simply interceptors are too strong.
A-wings are a tad strong strong but it's not the whole class that is and it's because of it's tankyness, you have a supposedly glass canon running around with as much health as an all rounder (500 base hp plus 250x2 with rearranging shields and overloaded shields so 500 health again = 1 500 base hp), a nerf of a 200 to the shield should be enough (100 front, 100 back, 200 total, 400 overloaded).
Rockets are overall too strong too, every ship that has it just runs it by default, it need a nerf to it's damage to be more on par with the other good secondary instead of being an obligatory default.
I also think the fighters lacks a tiny bit of damage on their default lasers and supports are too easy to kill (more hp?) and the y-wing deserves a buff to be on par with the tie bomber and the game would be pretty well balanced class wise.