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Agreed, great game all around so far, but this issue confused me quite a bit. what is the point of having a deadzone slider setting if the minimum is already several times more than what i normally use?
Infinitely more than the zero I normally use.
- 5 years ago
The deadzone is specifically on the X and Y axis. Most people are working around this issue by using their joystick software (or Joystick Gremlin) to swap the joystick's X / Y axis to a different set of axis. I chose rot-X and rot-Y and confirmed the deadzone is gone.
- 5 years ago
Do you have any tips on how to do that with an X52Pro? I tried using Saitek Software but it offers no easy solution.
- 5 years ago
If the developers allowed us to change a config file, the deadzone would go away.
Please look into the following cfg devs / support team;
c\users\yourname\documents\star wars squarons\steam\settings
There are lines in the config file for both GstInput.DeadzoneFloor and GsTRender.MotionBlur.
If you set deadzonefloor to 0 instead of 0.2 it fixes deadzone but EAC won't let u keep it saved like that
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