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Infinitely more than the zero I normally use.
The deadzone is specifically on the X and Y axis. Most people are working around this issue by using their joystick software (or Joystick Gremlin) to swap the joystick's X / Y axis to a different set of axis. I chose rot-X and rot-Y and confirmed the deadzone is gone.
- 5 years ago
Do you have any tips on how to do that with an X52Pro? I tried using Saitek Software but it offers no easy solution.
- 5 years ago
If the developers allowed us to change a config file, the deadzone would go away.
Please look into the following cfg devs / support team;
c\users\yourname\documents\star wars squarons\steam\settings
There are lines in the config file for both GstInput.DeadzoneFloor and GsTRender.MotionBlur.
If you set deadzonefloor to 0 instead of 0.2 it fixes deadzone but EAC won't let u keep it saved like that
- 5 years ago@DaffanZ maybe Im in the wrong place but, the folders is at C:\Users\user\Documents\STAR WARS Squadrons Steam\settings ?
And in the settings folder, there are 3 profile files and a boot file. In the profile files, GstInput.DeadzoneFloor is not even there ?
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