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Looks like a big design oversight to me, the idea to fly close to a cap ship beneath the shield to destroy turrets / sub systems is not so bad to begin with. But the way it's implemented it heavily supports kamikaze tactics and (hopefully) unintended cheesing when defending.
@Darth_GrumpyCat wrote:
@MrRipYourHeadOffThat works only in dogfights, in fleet battles it won't stop them from camping from inside their cap ships shield.
Looks like a big design oversight to me, the idea to fly close to a cap ship beneath the shield to destroy turrets / sub systems is not so bad to begin with. But the way it's implemented it heavily supports kamikaze tactics and (hopefully) unintended cheesing when defending.
That's true, they can sit behind the shields. But the shields can be dropped and you can fly around the sides to avoid them.
If they want to sit still and be a turret then just treat them like a turret and avoid them. Go around, get inside the shields and kill them from there. Or just hit an objective they aren't sitting on top of.
This is really only a problem if you're flying straight at the capital ship constantly.
- 5 years ago@MrRipYourHeadOff as opposed to turrets, players have brains and can track your movement from a considerable range. The map isn't wide enough for this. If there are two players coming, one straight ahead and one from as far left as possible, as a TIE Bomber with a gatling gun I have the range and the turn rate (even stationary) to get both of them.
- 5 years ago@MrRipYourHeadOff and that only really works for the flagship. Frigates have one flank covered by the other frigate...
- 5 years ago@Petersaber Well to be honest this tactic just isn't a problem in my games. I see it occasionally, but only by teams that are losing because they aren't as experienced as my team. Even when I see it, we just kill the turret-man or go around him.
Have you tried going faster? Or using the ample amount of cover provided in every map except yavin? Or having your teammates bait you to trade a kill, or the other way around?- 5 years ago
Avoiding them is one (usually not too hard) thing. But it comes at the cost of precious time, time in which those turrets can pick of the turret and AI fighters and end the attack phase before you can really do much. And all just because of lazy / not well thought out game design. Even worse if those turtles have a brain as @Petersaber mentioned. Just because you're lucky enough to not be plagues with such behaviour doesn't mean it's an issue.
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