Forum Discussion

slenkhar's avatar
5 years ago

Make Rotary Cannon nerf incremental

Product: Star Wars: Squadrons
Platform:PC
Please specify your platform model. PC
What is your gamertag/PSN ID/EA Account name? Slenkhar
Are you playing in VR? Yes
Which VR Platform are you using? Oculus Rift
Which part of the game is the issue happening in? Other
Please explain 'Other' in game
What were you doing when the bug occurred? Step by Step detail is helpful. using rotary cannon
Where did this issue occur? Please include menu name or in game location. in game
When did this happen? (dd.mm.yy hh:mm) since 3.0
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? using the rotary canon on and off makes you lag, throws you around. unpleasant.
What do you expect to see? an incremental implementation of the nerf, so that it does not lag/throws you around
Which ship were you playing? If not applicable, just answer "no" or "none." Bomber Class
What components were you using? Rotary Cannon
Which customizations (if any) were you using? n/a

Please make the nerf incremental, for a second or so on wind up, and again after use.

At the moment the way it kicks in makes gameplay very unpleasant, throws you around in a laggy sort of way.

Thank you kindly

2 Replies

  • Making it a transition, for a second up, and second down, rather an abrupt cut, would really help a smoother gameplay, without impeding or negating the actual nerf.

    That's it, I'm out of paraphrasing !
  • Playing on PS4

    I'm experiencing this also but to me it seems like an auto-aim issue.  It occurs in a minor way with the TIE fighter but makes the bomber with rotary cannon impossible to play.

    Flight is normal until the cross hairs get close to a targeted enemy.  Then the facing of the ship will snap rotate between 5 and 20 degrees (estimated).  This makes it almost impossible to hit enemy ships and a couple of times this has thrown me into obstacles.  The amount of snapping/jittering is directly proportional to how close the aim crosshairs are to the enemy ship.  If I manage to tail a ship the jittering is constant.

    The problem does not seem as severe when using PSVR.

    Please fix this urgently.

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