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Adding voice/volume without jumping on the negativity wagon (though I feel the pain)
Reticle Sensitivity
Under-sensitive on turns, over-sensitive on aiming. I have to make big, giant, pick-up-and-drag moves to turn my ship. Then when I have a target under reticle, moving more than a mickey will throw me completely off target. It enters the arena where I'm no longer playing the game, but fighting for control over the interface, and that isn't much fun for me.
Overall Sensitivity
Moving between interfaces (Cockpit, briefing, hangar, etc) - the sensitivity is all over the place. Moving across the hangar view, I can repeat an issue where I slow my mouse movement just slightly, but the sensitivity drops to nothing (pick up and drag to move again). When I jump into the cockpit view, I'm back to moving a tiny amount, and swinging wildly around the view.
Invert Flight - Cursor is still at default
I pull back on a mouse to pitch up - which I can select via "invert flight". Unfortunately, the cursor does not invert which is very confusing.
It looks like a really fun, engaging game, but I'm not feeling the immersion. I'm trying to counter by adjusting my mouse sensitivity on the fly. But as stated above, it feels more like playing against the interface, not playing the game. I sincerely hope a balance can be found soon.
- 5 years ago
Bumped. I'm fighting my input device, I'm not playing the game. My average kills per game is like at 1 or 2, and I've got 25 hours of playtime logged. Mostly in multiplayer. Where is the response from the Devs? Can we get some acknowledgement of the problem? I don't own a HOTAS or a controller, I don't play other games that require them, and I definitely don't want to drop at least twice the cost of the game to purchase a peripheral that I'm not going to use on something else.
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