Forum Discussion
6 years ago
The way I could see an NG+ is :
You keep all cosmetics;
You keep all upgrades that are not story related (health, force, abilities);
Story related powers/ upgrades and the abilities depending on them will be locked until you unlock the base upgrade/power through game progress, then everything you had unlocked is unlocked automatically;
Upgrades via finding secrets (health, force) can be done again in NG+;
Difficulty goes up by one level (i.e. a normal difficulty NG+ gets the enemy AI, aggression, and damage of hard difficulty, and so on - with a new extremely hard difficulty for very hard);
Different enemy composition, adding inquisitors or other difficult enemies (even generic lightsaber wielders) in different places and possible slight buffs to enemy stamina to make things interesting.
That would definitely make me want to play this again.
You keep all cosmetics;
You keep all upgrades that are not story related (health, force, abilities);
Story related powers/ upgrades and the abilities depending on them will be locked until you unlock the base upgrade/power through game progress, then everything you had unlocked is unlocked automatically;
Upgrades via finding secrets (health, force) can be done again in NG+;
Difficulty goes up by one level (i.e. a normal difficulty NG+ gets the enemy AI, aggression, and damage of hard difficulty, and so on - with a new extremely hard difficulty for very hard);
Different enemy composition, adding inquisitors or other difficult enemies (even generic lightsaber wielders) in different places and possible slight buffs to enemy stamina to make things interesting.
That would definitely make me want to play this again.
- 6 years ago
Adding force abilities make no sense you earn those over gameplay because that's what the story is about this isn't starkiller in the force unleashed this is a whole nother protagonist whose lost his connection to the force having all abilities defeats the purpose of the story.
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