No support for DLSS
Product: Star Wars: Squadrons
Platform:PC
Please specify your platform model. PC
What is your gamertag/PSN ID/EA Account name? CA1-PAINLESS
Are you playing in VR? Yes
Which VR Platform are you using? Other
Please explain 'Other' HP Reverb G2
Which part of the game is the issue happening in? Fleet Battles
What were you doing when the bug occurred? Step by Step detail is helpful. When playing in VR, in high resolution on the HPrevdrb G2, even with a 3090, it is very difficult to maintain 90 htz, and still have goodVisual fidelity. The game could bennefit greatly from Nvidia's DLSS, which now has VR support. This would drastically improve performance on higher end GPU's, especially in VR.
Where did this issue occur? Please include menu name or in game location. See above
When did this happen? (dd.mm.yy hh:mm) 01/08/2021
How often does the bug occur? Every time (100%)
How severe is your issue? Can play, but it's highly frustrating
What happens when the bug occurs? Without DLSS, i have to run the VR resolution scaling way down in order to maintain 90htz, even on a 3090.
What do you expect to see? Woth DLSS enabled, we wpuld be able to run the gsme in a higher resolution scaling.
Which ship were you playing? If not applicable, just answer "no" or "none." Awing
What components were you using? Na
Which customizations (if any) were you using? Na
Please see above
Agreed, having the option to turn on DLSS would be wonderful, especially for VR but in general as well.
Until then, I suggest setting the Reverb G2 to 60Hz when playing the game, I'm able to run the game at 100% Super Sampling/Resolution Scale VR and mostly Ultra/High details (I have to set Volumetrics VR down to Medium to avoid VR crashes on the Yavin map, but that's a different bug) with my 3090 with motion smoothing off (except for dropped frames and stutter at times because of the Nvidia driver VR Bug - with older driver, my old RTX 2080 Ti runs the game way better than my RTX 3090 on any drivers that work with it, though). It feels better at 60Hz at full resolution and high details than 90Hz at lower supersampling and detail settings, at least for me. It might cause a bit more strain to your eyes using 60Hz, though, especially if you have eyes that are sensitive to flicker. I wish the G2 had support for 72Hz as well, which would probably be the sweet spot.