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Mine ran at a solid 80fps, similar system (aside from the 60fps refresh stutter that everyone’s got)
@Jackrabbit710Your headset runs at 80, but the engine only offers 60. No setting can change this.
I run a stable 120, yet it still is a blurry stutter mess (yes, blur etc all set to 0 in the file vr settings) whenever movement is involved.
Clearly they wanted vr support for marketing purposes, not for actual use.
Dont hold your breath for any of the cm's to comment on this either, i wouldnt cherry pick this hot popato either if it was my job.
- 5 years ago
I tried:
- Several Nvidia driver versions
- All the possible combinations of settings (vsync, latency, VR prerendered frames, etc.)
- Disabling OC on both CPU & GPU
- Shutting down any background software
- Setting all quality settings in Virtual Desktop and the game to the lowest possible
- Installing a different Windows 10 version
- Installing SteamVR Beta
- Setting Virtual Desktop to 60, 72, 80, 90.
- Using Oculus Link instead of Virtual Desktop
- Setting different quality options in Oculus Debug Tool, Oculus Tray Tool, Oculus app and Sidequest.
...NOTHING made any faqking difference. Got *exactly* the same stutters.- 5 years ago
Just tried enabling ASW with both Forced 45fps and Adaptive in Oculus Tray Tool, and then the Ctrl+1, Ctrl+2 and Ctrl+3 options in game. The game gets smoother, with typical interpolation glitches visible.
You can't force 80Hz or 90Hz via Oculus Link (it just inevitably crashes) so you end up with a pathetic 36fps, doubled to 72fps/72Hz via ASW.
And even then there are stutters each second/few seconds. This is unacceptable quality.
Even with a Encode Resolution Width of 3664, a Encode Bitrate of 500Mbps and a Pixels Per Display Override (supersampling) of 1.3, Oculus Link looks noticeably worse than Virtual Desktop, which is baffling.
So, summing it up: still the same pile of hot garbage it's been so far. No matter how many different ways or different settings I try, game performs like if I was running it on a Spectrum 48K. Developers should be ashamed.- 5 years ago
It does not matter what you try...YOU CANT fix this...the game engine is locked to 60 (unique) FPS...so PC-VR is a SHAM..this was designed for PlayStation VR NOT PC-VR. EA should clearly warn about the hideous PC-VR support before any more people are fooled into buying this pile. I'm expecting delivery of Reverb G2 & RTX3080 any day now which I ordered solely for this so the way I see it EA owes me about £1250 or FIX THE GAME. The most they have accepted is 'some people report a feeling of low FPS' in VR & above 60FPS monitors and are investigating........BULL..they know & knew very well the situation before release & kept quiet...AAARRRGGGGHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!
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