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Just tried enabling ASW with both Forced 45fps and Adaptive in Oculus Tray Tool, and then the Ctrl+1, Ctrl+2 and Ctrl+3 options in game. The game gets smoother, with typical interpolation glitches visible.
You can't force 80Hz or 90Hz via Oculus Link (it just inevitably crashes) so you end up with a pathetic 36fps, doubled to 72fps/72Hz via ASW.
And even then there are stutters each second/few seconds. This is unacceptable quality.
Even with a Encode Resolution Width of 3664, a Encode Bitrate of 500Mbps and a Pixels Per Display Override (supersampling) of 1.3, Oculus Link looks noticeably worse than Virtual Desktop, which is baffling.
So, summing it up: still the same pile of hot garbage it's been so far. No matter how many different ways or different settings I try, game performs like if I was running it on a Spectrum 48K. Developers should be ashamed.
It does not matter what you try...YOU CANT fix this...the game engine is locked to 60 (unique) FPS...so PC-VR is a SHAM..this was designed for PlayStation VR NOT PC-VR. EA should clearly warn about the hideous PC-VR support before any more people are fooled into buying this pile. I'm expecting delivery of Reverb G2 & RTX3080 any day now which I ordered solely for this so the way I see it EA owes me about £1250 or FIX THE GAME. The most they have accepted is 'some people report a feeling of low FPS' in VR & above 60FPS monitors and are investigating........BULL..they know & knew very well the situation before release & kept quiet...AAARRRGGGGHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!
- 5 years ago
The thing is... I understand why the 60fps lock is bothering plenty of people, and I want that fixed too, but my problem is that I can't get a decent performance EVEN at 60fps 60Hz. Right now I'm not trying to get more. It has been impossible so far. Not even with everything on low on a Ryzen 3900X with a RTX 2080 Super and 32GB@3600...
No matter which settings in Virtual Desktop or Oculus Link, no matter which Nvidia settings, no matter which game settings, even with ASW interpolation there is always stutter in VR, even if the game runs great in non-VR 2D at Ultra. And any other game does too.
...and then there's people saying they get "buttery smooth" performance with 1070's, 1080's, i5's... I mean... WTF is wrong then?- 5 years ago@narkohol Did You try to set Steam VR custom resolution to 100%? By Your GPU usage it seems, some setting is automatically scaling available GPU resources to maximum.
- 5 years ago
Ye, setting the resolution to 100% on SteamVR improves the performance, but the hitching every few seconds is still there.
- 5 years ago@narkohol I'm in the exact same boat. People keep telling me that it's a known issue, and that the refresh is locked at 60fps. It's like they don't hear the part where I'm telling them that I'm only getting around 35 fps, and that is with the graphics set to low and 1080 resolution per eye.
This is not mentioned in EA's list of known issues. I'm trying to figure out if it is only the Oculus Quest 2 having issues? Or perhaps all Oculus products? With the metric tool, it appears my fps is 72, but it definitely isn't. It's a choppy stuttery mess. I'd like to know if other VR users are able to get a legit 60 fps? If so, which headset, and which platform is the game running under (Origin or Steam).- 5 years ago
It's intermittent performance issue we are experiencing and EA hasn't acknowledge it yet. The game runs like a thick glass of poo for me on a GTX 1080 (Quest), my friend has a GTX 1070 and says it runs like water (Quest 2). He has an older PC, older drivers, older OS install, the poo-works, and it runs better for him. No explanation as to why. It does seems to affect Oculus more than others, but I have yet to see any headset that just works for everyone. I think the game is just not made well. Every other VR game and VR-supported game just works for me.
P.S. We are both on Steam.
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