Forum Discussion
5 years ago
@BluesyMoo Well-said! I am afraid you are right. I had not quite made all those connections, because I am less familiar with console controllers. Yes, I also miss when your aim *had* to be more precise to hit, but the ship's maneuver *allowed* you to be that precise, at least some of the time. It allowed a culture of competition to be among the best at flying and shooting, and the players who loved those games generally eschewed the use of missiles and other complications. This is obviously a very different game than that. I don't need it to be exactly the same. I like the different maps, different loadouts, missile possibilities and other customizations. That's all great. I just want to be able to aim quickly and shoot quickly and have those skills *matter.*
I do think they could make at least some *modest* reductions to the angular momentum out of turns and not mess up the console players too much. It does affect them too. The drift continues well after the controller goes back to neutral. So that means it is a problem for console players as well as everyone else, right?
So while I see your points about how they chose to balance the game for consoles, I don't think fixing this issue would unbalance the game too much.
I do think they could make at least some *modest* reductions to the angular momentum out of turns and not mess up the console players too much. It does affect them too. The drift continues well after the controller goes back to neutral. So that means it is a problem for console players as well as everyone else, right?
So while I see your points about how they chose to balance the game for consoles, I don't think fixing this issue would unbalance the game too much.
5 years ago
"your aim *had* to be more precise to hit, but the ship's maneuver *allowed* you to be that precise,"
Indeed. So this means that the gunnery aspect of the skill ceiling has been lowered compared to classic games, because there are skills that have been removed. No one can acquire it, and no one can exercise it either.
I still like the hardcore mode idea, because console players *can* go and acquire HOTASes and be free to exercise these leet gunner skills, as long as the game allowed these skills to exist. It's like GT Sports e-sports, where no one uses gamepads - steering wheels only!