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Whether a mouse needs to be handicapped or not, the current method is horrible. I find myself having trouble just flying around the fleets in the intros, much less drawing a bead on an opposing fighter. Mouse control needs to be changed.
Hey mouse / keyboard friends, this reply by Brawndo0369 gets to an issue that goes beyond just leading cursor control:
"I find myself having trouble just flying around the fleets in the intros, much less drawing a bead on an opposing fighter."
This is a problem for ALL users of this game. The problem is "over-steering." The ship needs to go where we point it, whether we are using a mouse, controller, or flight stick. But instead, what happens is the ship keeps moving heading even after you get to where you want to point. It keeps drifting, so that you have to "counter steer" to straighten out. This did not happen in Xwing, Tie Fighter, XvT, or XWA, but is a new problem (feature??) with Squadrons. It makes simply steering your ship extra challenging, and it makes tight turns followed by good shots extremely hard to pull off. I believe this happens with all inputs, though I have only tried mouse and flight stick.
Anyway, just thought I would point out that there are steering issues with every controller in this game. It is just impossible to do a quick turn and come out of it exactly where you want it to go without somehow calculating/guessing how much you need to counter-steer first. Perhaps if that were fixed, everyone would have an easier time adjusting to other idiosyncrasies of the game.
Personally I am a flight stick user, old XvT / XWA player, but I used to play Wing Commander with a mouse back in the day, and Xwing sometimes. The method of mouse control used in Squadrons is actually traditional for both the Xwing and Wing Commander series. I have tried Squadrons with mouse and keyboard, and it feels fine, since I have experience with that. I do not see the disadvantage you all are talking about compared to flight stick, but I understand you are used to a different method from other games. I think it was Freelancer that started the trend of the guns shooting toward the cursor. The game *could* have been designed like that of course, but that is a completely different method of steering, shooting, and flight control. It could be implemented so that anyone (joystick, console controller, or mouse / keyboard) could move the cursor to where they want, and have guns follow immediately and heading follow eventually. However, that's not the way this game or its predecessors work. Instead you have to use your input method to basically "request" your ship to move in a certain direction, and then you have to calibrate your own inputs to come out of that turn when you are at the desired heading. I pointed out above how that is unusually hard in this game, whereas in others it has been easier. I would certainly vote for making the ship stop turning when you tell it to, no matter which input you are using. That might help everyone. But I don't know what that would take to implement now that the game is launched.
- 5 years ago@JesuJuvaOU I've always played with a mouse and keyboard and I even played through the Tie Fighter campaign a couple years ago for nostalgia's sake. I never had a problem flying like I do in Squadrons. Even lined up and flying directly towards another ship that is flying directly at me I am having trouble staying on target.
This game is directly up my alley in many ways and I'm only willing to play for around 30 minutes at a time before I become too frustrated to continue because I'm constantly fighting with basic flight rather than managing my systems.- 5 years ago@Brawndo0369 That's exactly my position on it too. The game is right up my street. Huge Star Wars fan. Fan of flight games. But it's unplayable on a fundamental level.
I'm actually stunned how bad mouse aiming is. For the life of me, I can't understand why they've done it. Did they have mouse and keyboard testers? Have they tried playing it themselves with mouse and keyboard? I just don't get it.
Also (and this is the kicker), on of the main reasons I got the game is because, on it's Steam store page, it specifically names mouse and keyboard as a control option.
Now, there's a few flight games I don't have, and the sole reason I don't have them is because they don't name keyboard and mouse as a control option on their Steam store page.
I don't have the desk space to use a flight stick, and I don't want to use one. I simply want to be able to play properly with mouse and keyboard. I mean, we're not asking for a lot here.- 5 years ago
@WhitePrimeKek "I'm actually stunned how bad mouse aiming is. For the life of me, I can't understand why they've done it. Did they have mouse and keyboard testers? Have they tried playing it themselves with mouse and keyboard? I just don't get it."
Yes, this is exactly how I've thought it myself. There's no way a human being could test this on m/kb and thin kit's alright, that's how bad it is. I wasn't able to finish the tutorial...
I'm also a HUGE Star Wars fan, but I'm used to games more like Rebel Strike and Rogue Squadron - not flight games. I had no idea there was a Star Wars flight genre, I thought I was playing the successor to the awesome Gamecube games I used to play. Those games had immediate turn response as you would expect from some computer games (like NMS for instance). At any rate, what does it matter? If it's not playable.
- 5 years ago
I agree with some of the comments where it is correct how it is. If they changed it, mkb would be very strong with perfect accuracy. Crossplay would be impossible. Also i hate when i have to play a game with a mouse instead of a joystick due to mouse being way easier and competetively necessary. How it is now makes it very similar.
On another note, i due know some people playing VERY successfully with mkb, so it could just be a get used to it thing, or practice.
I also can do well with 10+ kills on mkb in Dogfight, but prefer the feel of my hotas for realism.
Elite Dangerous also has the same mkb controls and all the top pvpers there still use mkb over joystick. Do wth that said, I again think its a Learn to use the controls thing. Or buy a cheap game controller or hotas.
- 5 years ago@BS-Phoenix13 Exactly. I dunno why people think hotas players have an advantage. We are on the complete losing end competitively and yet people are always saying they want kbm changes because hotas have an unfair advantage. Seriously.
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